Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. KEY TOPICS: Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. MARKET: A thorough, useful reference for anyone interested in computer graphics.
I'm actually reading this in bits and pieces, and...um, I'm reading the 2nd edition, not the 3rd. That's plenty advanced for me. Trying to get a handle on lighting in OpenGL, and also there is a fun chapter on fractals and other ways to represent infinity programmatically/graphically.