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Game Testing

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Game Testing discusses in detail key game test topics including planning, staffing, writing test cases, developing automation, and performing directed ad hoc testing. For each of these topics, the book outlines the objectives, discusses different approaches (including pros and cons), identifies the key challenges, and provides some best practices.

400 pages, Paperback

Published March 1, 2004

3 people want to read

About the author

Chris Hind

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