I am an experienced designer and producer of serious games who has always preferred an agile approach to projects but I've so far always "rolled my won" process. I decided it was time to put some effort into properly understanding the formal agile frameworks out there, starting with scrum.
This book delivers on the promise of its title in spades. A solid introduction to scrum in general, and its application to game development specifically. The style is casual but serious, there are a ton of references for the reader wanting to delve deeper, and the author also discusses other agile process tools in addition to scrum that may be of use in particular circumstances. Highly recommended.
Fantastic book that helps understanding the usage of Scrum in game development as well as answers many questions for those who think it's not useful in the gaming industry. I highly recommend it not only to producers and project managers but also for other people in your teams who might feel it's "not for them or their studios". As one of those who use Scrum on a daily basis and working in a team mastering the agile practices, let me just say: read the book and try it out step by step. You'll be positively surprised how great it is! :)
This is an amazing and comprehensive reference for game development with agile, useful for both people just starting at it and people who have been at it for many years.
Game development has some peculiarities compared to regular IT development. This book does a great job of bridging that. And it will teach you basic and advanced agile techniques on the way.
Recommended for all game developers who want to continuously improve their way of work.
The agile development bible - highly recommend this for everyone wanting to work anywhere agile. This breaks down how to actually be agile which most companies fail to do. Reading this book may not make you a true agile developer but it will help you think about your pipelines and improve your processes.
This is a must read for anyone in the games industry. Even if it's now a bit old as it came out in 2010. I'm looking forward to the new new version "Agile Game Development: Build, Play, Repeat" which came out in 2020.
That's a great book for sure, can highly recommend! If you're looking not just great practices, which can help you with game development, but also great companies, that can implement your game ideas or already made game solutions, I can also recommend you this agency and their website with a portfolio. They have plenty of reliable and great examples to show, what exact games they have developed, and what you should pay attention during a process of development.
This book is pretty much THE book for game development teams that are adopting agile methodology. The author is one of the few out there that really has lived the experience of integration and managing teams. There's a lot of people who can talk about the principles and the methodology - but agile in game developement is a different beast.
A good book for those wanting an intro to Scrum in a game studio, but I found it less relevant to mobile game dev because of small team sizes and shorter development roadmaps.