Josh is by far the best zombie Torcher around鈥攁t least, he is in his virtual-reality zombie-hunting game. Josh has quickly risen through the player ranks, relying on the skill, cunning, and agility of a real Torcher.
The Second Rule of Torching: Save all humans.
But luckily for Josh, zombies exist only in the virtual world. The real zombie war is now more than fifteen years in the past, and the battle to defeat the deadly epidemic that devastated his family鈥攁nd millions of others鈥攊s the stuff of history lessons.
The Third Rule of Torching: You can't bring them back.
Charlie is the top-ranked player in the game. Since all the players are shrouded in anonymity, Josh never expects Charlie to be a girl鈥攁nd he never expects the offer she makes him: to join the underground gaming league that takes the virtual-reality game off the screen and into the streets. Josh is thrilled. But the more involved he gets, the more he realizes that not everything is what it seems. Real blood is spilling, members of the team are disappearing, and the zombies in the game are acting strange. And then there's the matter of a mysterious drug called Z. . . .
Michael Thomas Ford is the author of more than 75 books in genres ranging from humor to horror, literary fiction to nonfiction. His work for adult readers includes the best-selling novels What We Remember, The Road Home, Changing Tides, Full Circle, Looking for It and Last Summer, and his five essay collections in the "Trials of My Queer Life" series. His novel Lily was a Tiptree Award Longlist title and a finalist for both the Lambda Literary Award and the Shirley Jackson Award. He is also the author of the Sickening Adventures series of books featuring popular contestants from RuPaul's Drag Race.
As a writer for young adults he is the author of the novels Suicide Notes, Z, and Love & Other Curses, and under the name Isobel Bird he wrote the popular "Circle of Three" series. His work has been nominated for 14 Lambda Literary Awards, twice winning for Best Humor Book, twice for Best Romance Novel, and once for Best Mystery. He was also nominated for a Horror Writers Association Bram Stoker Award (for his novel The Dollhouse That Time Forgot).
Yes, Mr. Crowe, yes indeed, I was very much entertained by "Z," a young adult, horror novel set in the near future, about 20 years after a zombie outbreak that killed many people, but was eventually put down and the zombies supposedly eradicated. The plot moved briskly without any lags or snags, I was invested in the characters, and I enjoyed the storyline. So what if I'm 40 years older than the protagonist? It was a fun read, well written and entertaining.
Now a young teenager, Josh lives for his VR game, where he torches virtual meatbags with his best friend and tries to keep his younger sister from coming into his bedroom. Things change quickly, however, when Josh meets another VR player in real life and realizes that the virtual reality game might be a mask for something more sinister. I really enjoyed the depictions of the different teenage cliques, including the zooeys, who dress up like cartoon anime animals. I can't tell you how many times I have seen teenagers at my high school wearing ears with their anime regalia decorating their clothes and backpacks. It was a fun catch for this old gal.
Overall 4 stars for the sheer entertainment value. Kudos to the author!
Zombie stories are their own subgenre of science fiction; we're fascinated by the human body reanimating after death. Every storyteller's version of a world infiltrated by zombies has a different explanation for how it got that way, and these details are much of what determines if a work of zombie fiction is excellent or uninspired. In Michael Thomas Ford's Z, the year is 2032 and the zombie apocalypse is over. It arose from a mutated flu strain that deadened higher cognitive function in affected humans, enslaving them to their amygdalae and compelling them to eat people. Nothing remained of their ability to discriminate between right and wrong, and the only way to contain the infection was to torch these "meatbags" with flamethrowers. The threat ended years ago, but memories of the trauma live on in massive multiplayer online games that offer the chance to exterminate virtual-reality z's for entertainment. Despite his parents' disapproval, Josh, the adolescent main character in this novel, plays his favorite version of the game for hours each day.
For Josh, hunting zombies in virtual blood-soaked warehouses and prisons with his best friend Firecracker is fun. Josh is an excellent Torcher, but he's surprised one day to receive a message from Charlie, renowned as a top player in the local gaming community. It turns out an underground network of players exists who do a live version of the online game, coordinated by a guy who calls himself Clatter. Funded by gamblers, Clatter takes his zombie hunters to a professionally designed arena, sets loose an assortment of "zombies", and releases the hunters to pursue them. Is Josh interested in earning big money by participating? His mother is opposed to any game that portrays the slaughtering of z's鈥擩osh's aunt Lucy turned into one in the original epidemic and had to be torched鈥攂ut Josh likes Charlie and would love to experience the rush of being a Torcher in real life. He accepts Clatter's offer, and prepares to take his hunting of z's to the next level.
Charlie helps Josh invent plausible reasons why he's not spending much time with his family these days, but his nine-year-old sister Emily is suspicious and so is Josh's friend Firecracker when Josh stops hunting zombies online and avoids Firecracker at school. Josh isn't permitted to tell anyone about the live game; if too many people find out about it, the gamblers will be scared away and Clatter's source of revenue will dry up. Hunting z's is a thrill, but Josh senses something wrong with the game. When his teammates are "bitten" by zombies, they're carted off and Josh never sees them again. The z's can't be real, of course; all sufferers of the zombie flu were eradicated years ago. Josh suppresses his unease by popping pills that Charlie gives him called "Z", a drug that lightly simulates being a zombie for a few hours, sharpening the user's visceral sensitivities. The hunting game is even more intense when played while on Z. Josh remains willingly ignorant of the darkest side of Clatter's game until the day Firecracker vanishes. To save his friend, Josh must confront Clatter and his powerful network of gamblers. Is hunting z's in real life as innocent as Josh has chosen to believe, or is Clatter putting humanity at risk for a second zombie apocalypse?
Z had potential to be a fast-paced, surprising, philosophically potent novel, but doesn't dig deep enough into its themes to rise above average. A full treatment of these themes could have made for a marvelous story. It's easy for society to "other" z's as meatbags who deserve to be torched, but every real zombie was once a human with hopes, dreams, and people they loved and who loved them. How would you feel if someone who means the world to you were executed because they contracted a virus? Z doesn't delve into the humanity of z's much beyond a single conversation between Josh and his mother, but the idea was ready and waiting to be carried a lot further. Controversial gaming is another topic in this book. Is it okay to simulate violence against onscreen enemies? Does it cheapen human life in the eyes of players, incentivizing entrepreneurs like Clatter to cross ethical boundaries to create even more realistic versions of the experience? This debate could have been built upon in a hundred different ways, but Z leaves most of that value on the table.
Then there's the drug known as Z. "If that's what being a zombie felt like, (Josh) was surprised. He'd always thought of them as being stupid, mindless things that didn't know what they were doing and didn't feel anything. But he felt so much. All he did was feel. Every sensation was intense beyond words. And he didn't need words because there was no reason to think about anything." It circles back to the idea of "othering", assuming that those different from yourself experience life to a lesser degree. The drug Z is a window into the mind of z's to demonstrate that though they act subhuman, in some ways they're almost more human than you or I. Do they deserve to be torched for that? The passage quoted above also serves as commentary on mind-altering drugs. They may damage the brain, but the sensory deluge is such ecstasy that users go back for hit after hit. It feels like a higher plane of existence; why deny yourself that even if the cost is loss of brain tissue? Is it better to live a short life feeling gloriously alive, or more years that are dull and drab by comparison? Your answer hinges on what you believe makes life worthwhile. A zombie is slave to its base functions, the pursuit of pleasure, but living for sensual gratification seems hollow and meaningless. Humans have the option to live by principle and reason, treating others and themselves according to what they think is right. Our actions can be arrived at by deliberate decision, not slavery to biological urges. I'd rather live that way than indulge in pleasure without any deeper meaning to my existence. Once again, Z teases at this underlying theme but delivers little besides the lines I quoted earlier. The story doesn't have much of an ending, either; it stops in the middle of the action rather than finding a satisfying conclusion. I enjoyed the read, though, and would gladly pick up another book by Michael Thomas Ford. Z didn't totally win me over, but the author has talent.
DNF. I'm not sure how to rate this. I was loving it. It has stuff I love. Video games, a very interesting take on the future, and zombies! But I just got to a point where I was angry at the characters and didn't want to read more. It may have been me and not the book so I am going to refrain from rating.
It's well written and obviously got me invested enough to feel anger at fictional characters.
One of our favorite past times/stress busters at work is zombie killing. No, seriously. Whenever we (namely and I) find ourselves extremely stressed at work, and we have some money left, we'd troop over to Timezone (the nearest arcade at work) and start hogging the House of the Dead 4 machine and start blasting zombies away. There's something really therapeutic about gunning down zombies and killing monsters, even if we never get past the third level.
Z by Michael Thomas Ford reminds me exactly of House of the Dead 4. Not with the story, but with how the book has a general zombie video game feel. Z immediately drops us into action as we follow Josh go through what seemed to be an abandoned hospital, looking for z's to torch and humans to rescue. It seems very realistic at first, but we are surprised later by an interruption, where we find out that Josh is really just playing a video game, and one he wasn't supposed to play.
But of course, Josh keeps on playing, and his skills were noticed by Charlie, one of the best players in the game. Josh gets invited to a secret gaming community that brings zombie torching into another level: a face to face game with real torches with seemingly real zombies and seemingly real blood. Josh is both horrified and fascinated, but since it's not real, there's no harm in playing, right?
Z has a pretty interesting take into zombies, different from what I have read so far. Zombies, according to Josh's world, are not reanimated dead but people who contracted a mutant flu strain that enlarges the R-complex, or the reptilian part of the brain, removing all sentient thoughts of the person. This virus reduced the person's ability to feel pain and thickened the blood, making the zombies hard to kill save for setting them on fire. The human being doesn't exactly die but their humanity does, making them pretty much dead, anyway. It's an interesting idea that doesn't really lessens the horror of zombies. In fact, it may make things even scarier, since the virus takes living people and turns them into the undead right in front of you.
I like how the author managed to put in the game feel in the story. The descriptions were sharp and vivid, and the zombie hunting scene carried enough tension to make me gasp in surprise whenever some z's show up. The author was able to put some kind of "face" for the zombies by their little gory descriptions -- hair and scalp pulled out, milky eyes, rotting mouth, etc. The zombies here are not just one mob of undead shuffling towards the living but individual horrifying people that used to be the characters' friends. This is the very strong point of Z in my opinion, and it gives the book an overall gaming feel, a-la Resident Evil or House of the Dead.
However, that's where the strength ends. I felt the plot of the book a bit lacking. While there was an element of surprise in the zombie hunts, the overall story arc is pretty typical as far as zombie novels are concerned. It's pretty straightforward, really, and while there was one twist that was kind of unexpected, the rest were pretty predictable. I feel like there's really nothing new that Z could offer as far as zombie stories are concerned. It's not shallow, but it just doesn't have the depth that other zombie novels managed to capture.
I would recommend Z as a sort of fluffy reading for zombie aficionados and gamers. Like with other reviewers, I think this book is written more for the younger audiences, particularly boys. It's fun, it's gory, but it's not really the zombie novel that changed my life.
Following the commercial success of several zombie fictions presented in different mediums such as Carrie Ryan鈥檚 Forest of Hands and Teeths series, Charlie Higson鈥檚 The Enemy series, Robert Kirkman鈥檚 graphic novel-turned-tv series Walking Dead, and movies like 28 Days Later and Shaun of the Dead, it is no doubt that zombies are now popular more than ever. But once a genre like this gains popularity, one can always expect that there will be the occasional(an understatement) duds that will worm its way to the market. Michael Thomas Ford鈥檚 Z, I鈥檓 afraid to say, is one of those that falls under that dud category.
When zombie-torching video game fanatic Josh was invited to participate in a secret real life zombie torching, he was instantly hooked. He earns a handsome amount of money while playing the game he is addicted to 鈥� a deal like this couldn鈥檛 get any sweeter. Besides, he see no harm on playing the game especially when zombies are a thing of the past and the ones he is playing against in the arena are just mechanical鈥r so he thought.
It is painfully obvious right from the get-go that this novel had its eye set upon the high-octane action brought by zombies rather than the human conflicts of it.The dialogues between characters were there just for the sake of having something close to resembling a storyline. You could feel that the author was in a hurry to get to the next action sequence. Unfortunately. those action sequences were devoid of any real tension that could somehow compensate for the lack of characterization. There was no real sense of danger. I couldn鈥檛 get past the ridiculousness of having 4 zombies against 6 capable long-ranged weapons toting human players in an arena. Zombie Lessons 101: The strength of zombies lies in number. Also, the characters that ends up dead are reeking of death right from the very first page they appeared in.
I cannot understand why this was entitled Z. Z is the drug that makes the person who took it think and feel like a zombie. The Z drugs subplot didn鈥檛 do any favor other than adding an unintentionally funny machismo mafia feel to this otherwise uninspired zombie story. Perhaps this novel would have been better had the author chose to present the side-effects of Z, the internal struggle Josh had to face on being Z-dependent and losing his grasp to differentiate human reality and zombie reality as the climax. I think that鈥檚 more interesting than a frantic escaped from an old asylum populated by 12 zombies. It could have offered an entirely new perspective to this genre.
Michael Thomas Ford鈥檚 Z is a zombie novel that sets aside human conflicts in place of mildly exciting zombie-torching action sequences that could have fared better as a 90-minute feature film. If you鈥檙e looking for a zombie novel with tension and slightest amount of substance, look elsewhere.
It鈥檚 2032. Antarctica is turning into a rain forest. The oceans are brown, capped with yellow foam. Books, magazines and all things made of paper belong to museums. And 15 years have passed since the great Zombie purge鈥�
In 2017, a mutated strain of the flu caused a portion humanity to be reverted back to the reptilian brain鈥攖he part of the brain which is focused on instinctual behaviors such as aggression, dominance, and territoriality鈥攁s a primary source. From there, they became zombies and wreaked havoc upon society, finally stopped by a militant group known as the Torchers.
Fast-forward fifteen years and kids are playing a virtual-reality game where they play as Torchers or meatbags as zombies are referred to. Our hero, Josh, is one of the best Torchers in the gaming world. Often playing late into the night with his best friend, Firecracker, you might even say that Josh is addicted. Charlie, the game鈥檚 best meatbag player, sends Josh a secret message one night and invites him to the underground LARP (live action role playing) games that are played in derelict portions of their seaside city鈥揵ut not before swearing him to secrecy.
Josh is taken by surprise when, after meeting the other team members, discovers they are using real flamethrowers and things are more than intense when he sees that they are hunting what appears to be real meatbags. Strange things begin to happen when teammates begin getting picked off one by one and Charlie introduces Josh to a drug called Z, which makes you experience what it鈥檚 like to be a zombie. Josh stops caring about school, begins lying to his parents, ditches his best friend and more.
I鈥檒l stop there so I won鈥檛 spoil it for you guys but this book was so addicting! It鈥檚 not your regular zombie book for sure, though there is enough blood and gore to go around, but I could not put it down. I found it taunted me from its place on the corner of my desk as I tried to get web design work done, causing me to pick it back up when I had to wait on a download or something. My only real compliant was that it moved extremely fast and because of that a lot of the peripheral characters are hardly more than a name, but I was still on the edge of my seat especially during the last few chapters.
Josh lives in a world after zombies. Fifteen years ago, before he was born, a zombie virus ripped through society. Now - to him -- they're a memory from the distant past. Josh himself enjoys playing simulated video games - killing zombies. His mom, on the other hand, doesn't appreciate his insensitivity to her not-so-distant trauma. And that's before he gets the chance to play in person.
This book has a lot going for it. I thought it was cool how they brought in the sensitivity-to-the-past issue - reminds me of 9/11, and other things that feel historical to the young but are fresh in the minds of the slightly older. Also, there are parallels to drug use and other cult-like lifestyle choices - Josh has to keep his game play a secret, and struggles with hiding his major hobby from his friends and family.
There are a lot of fun gorey scenes of zombie violence. I think the grossest part was early on, when they described a zombie being killed with a pole through the eye socket. High Action, and I liked the element of dystopia. Josh goes to an actual school for his education, but his text books and notes are all on a device he carries with him. The underground zombie killing game raises the stakes in an interesting way.
It's been a while- fifteen years or more- since the earth was plagued by a virus. This virus, piggybacked on common influenza, turned its victims feral and lit up the sensation center of the brain (sometimes called the reptilian center because of its size in lizards) like freaking Christmas.
"They were alive in the since that they breathed and moved and had heartbeats," the teacher said. "But their memories and emotions were gone. Their ability to feel was destroyed. They didn't think in any way we would consider human. But technically, yes. They were alive."
To combat the 'zombie flu', world governments put together a task force saddled with destroying the victims. The Torchers. This force, worldwide, herded all known zombies together and set them on fire.
They still pop up in rural areas, but with a newborn-safe vaccine, the Zombie Flu has been extinguished.
Too young to even remember the zombie war, teenager Josh is obsessed with an MMORPG based on the exploits of the fabled Torchers. He and his friend, Firecracker, are some of the best players, with higher ranks than most others. But one player, a Z (zombie- FYI) who calls themselves Charlie, has thwarted them at a crucial moment and destroyed their rank in the game. Impressed with his skills as Torcher, Charlie contacts Josh. They meet in real life, and information Charlie has on a 'real-life' game of Torchers is staggering.
Josh has been forbidden time and time again to play the online game, due to his mother and father having actually faced the war. His mother's sister was one of the victims. But Josh ignores his mother's warnings. After all, they're just 'meatbags'.
Josh meets the other real-life Torchers; Charlie, Stash, Seamus, Finnigan, Freya, Bess and Scrawl. Led by the eccentric Clatter, they torch cybernetic zombies in desolate playing fields. High-stakes bets are placed on their games, and they make a killing slaying Clatter's robots.
But, when one of the Torchers is bitten by a 'cybot' and doesn't return, and Josh's friend Charlie turns him on to a curious drug called Z, Josh realizes there was more to the zombie war than 'torching meatbags', and that he should have taken the advice of the survivors.
Michael Thomas Ford's Z is a mindless, plot-light zombie romp that is basically the book equivalent of junk food; it has no substance or nutrition, but it tastes good and it makes me happy.
Z is slightly more original than I was expecting it to be, with a little twist on what mankind could do with the walking dead. Overcoming them wouldn't be impossible, and just like any other war, there would be some atrocities and some casualties, and then the survivors would guiltily get on with their lives and sit, bored, being lectured to about it in high school history classes. It doesn't have to be the end of the world. I know other books besides Z have done that, they possibly did it first. A few are on my TBR so I guess I'll find out.
The actions scenes are well-written, the book was paced well, and the world post-WWZ kept my interest. I do wish the medical advances made by mankind after the war had been explained more, though. What did we learn about the flu? What did we learn about vaccines? What did we learn about the human body and some people's resistance to certain illnesses? All questions Ford didn't think to answer. Z is set only six years from now, 2023. I'll be around then. I'd like to know what to expect.
I somehow let the year get half-way over before I read a zombie book, and I'd just read an intense book and was about to start another one, so Z was a pallet-cleanser. It worked just fine for that. I'd read more by Ford.
Read for Popsugar 2019 LitRPG but I don鈥檛 think it will apply. There is a video game but minimal discussion of scores, rank, etc. Average teen zombie book. None of the characters were particularly engaging.
3.5 round down to 3 for the not the best writing. Characters were decent, the story was good if not a bit predictable. All in all an original zombie story.
Als Fan von Zombies lese ich hin und wieder B眉cher zu dem Thema. Dabei ist es allerdings schwer, die wirklich richtigen Kracher herauszupicken. Da mir "Z - Das Spiel der Zombies" immer wieder in diesem Genre empfohlen wurde, habe ich mich nun endlich dazu durchgerungen und dem Buch eine Chance gegeben und ich muss sagen, dass ich es nicht bereut habe.
Michael Thomas Ford beschreibt hier eine Geschichte, die im 22. Jahrhundert knapp f眉nfzehn Jahre nach einer Zombieepidemie spielt. Der Virus wurde ausgel枚scht und die Menschen haben sich eine sichere Welt ohne Zombies aufgebaut. Der 15-j盲hrige Josh kennt die Zombies nur aus Erz盲hlungen und seinem Lieblingscomputerspiel, in dem er Zombies regelm盲脽ig mit einem Flammenwerfer abfackelt. Der Autor hat dabei eine Dystopie geschaffen, die sich gar nicht so sehr von der jetzigen Welt unterscheidet, hier sind lediglich einige Dinge, wie z.B. Telefone oder auch der Schulunterricht moderner, ansonsten wird hier allerdings auf allzu gro脽en technischen Schnickschnack verzichtet.
Die Geschichte liest sich dabei erstaunlich fl眉ssig, die Figuren sind gut ausgearbeitet und vielseitig, allerdings muss ich auch zugeben, dass mir niemand von ihnen so richtig sympathisch war, was ich bei dieser Thematik jedoch nicht zwingend erwartet habe. Die Dialoge sind dagegen sehr gelungen. Bei Gespr盲chen mit Joshs Freund Firecracker sinkt zwar h盲ufig das Niveau, aber das kann schon einmal passieren, wenn sich zwei in der Pubert盲t befindende Teenager miteinander unterhalten.
Josh stammt aus gutem Hause und hat mit der Schule und seinem Lieblingscomputerspiel, das er eigentlich nicht spielen darf, alle H盲nde voll zu tun. Allerdings 盲ndert sich dies schlagartig, als er von der unbekannten Charlie eine zun盲chst anonyme Nachricht erh盲lt, in der er zu einem Real Life Rollenspiel eingeladen wird. Dabei wird das Computerspiel, in dem die Zombieepidemie noch stattfindet, in ein echtes Rollenspiel verwandelt. F眉r Josh, Charlie und seine Mitspieler beginnt damit ein spannendes Abenteuer - mit ungeahnten Folgen, denn er erkennt erst viel zu sp盲t, in was f眉r eine Lage er dabei tats盲chlich hineingeraten ist.
Die Umsetzung der Ideen ist dem Autor gelungen, denn die Zombies werden nicht nur 盲u脽erlich gut beschrieben, sondern auch ihr Handeln kommt gut zu Geltung. Dabei wird allerdings nicht 眉bertrieben, indem sie noch st盲rker, noch schneller, noch gef盲hrlicher dargestellt werden, sondern auch ihre Schw盲chen hervorgehoben werden. Dabei wirken sie schon fast authentisch. Auch die Stadt, der Hafen und die vielen Tunnel werden sehr gut und ausf眉hrlich beschrieben, sodass ich mir vieles bildlich vorstellen konnte. Allerdings geht es hier nicht nur um das Thema Zombies, sondern auch stellenweise um Drogen, um wahre Freundschaften und auch eine kleine Liebesgeschichte darf hierbei nicht fehlen, die allerdings weder kitschig, noch deplatziert wird.
Allerdings besitzt die Geschichte auch eine gr枚脽ere Schw盲che, 眉ber die ich leider nicht hinwegschauen kann, denn die Geschichte ist meiner Meinung nach viel zu voraussehbar, sodass ich bei vielen Momenten leider nicht 眉berrascht werden konnte und die erhofften Schockmomente somit oftmals ausgeblieben sind. Dies ist sehr schade, denn Michael Thomas Ford hat hier wirklich viele Ideen umgesetzt, nur leider wollte die G盲nsehaut leider nicht aufkommen.
Das Cover ist jetzt nicht der gr枚脽te Hingucker aller Zeiten, passt aber meiner Meinung nach ganz gut zur Geschichte, sodass es hier nichts zu beklagen gibt. Die Kurzbeschreibung ist ebenfalls gelungen und war der Grund daf眉r, weshalb ich der Geschichte eine Chance gegeben habe.
Kurz gesagt: "Z - Das Spiel der Zombies" ist eine interessante, stellenweise spannende Geschichte rund um das Thema Zombies, bei dem viele Ideen gut umgesetzt und sich nur selten an Klischees bedient wurde. Zombie-Fans werden hier definitiv auf ihre Kosten kommen. Empfehlenswert!
Z would be right up a tween or teen boy's alley, especially those with a thing for human versus zombie stories! It was a little young for my taste, but as an adult I liked the book overall and thought the story was engaging and well-written. I listened to the audiobook and enjoyed it a great deal. It can be listened to/read easily in a day. Regarding genre, Z is set in the future but not to the point of dystopian or post-apocalyptic, although it does take place after "the zombie war". There's some great action/suspense, teamwork, humor, and fun zombie violence. It is a fairly mature read for it's target audience.
My favorite thing about this book: Family is important to the main character and that was good to see. The main character faces right versus wrong issues and deals with the consequences.
My least favorite thing about this book: I got the impression that the target audience is school-aged youth. However, there is some drug use in this book. Although it is a fictional drug, there is some peer pressure involved for the main character to take a manufactured substance that creates an effect and can lead to dependency.
Favorite quote: "It's disrespectful...Turning a war into a [video] game minimizes how horrible it was for those who fought in it, lived through it, died in it." Michael Thomas Ford, Z
Z is the story of a boy and his video game. It is cautionary tale of a dystopian future where Max Brooks' World War Z has been and gone and video games are virtual reality with "smellovision" and evertyhing is cyber, but the kids want more reality. The message is more about the current fears we have for our teens (drugs, wasted youth and war) than a possible future zombie outbreak, but having said that I think the message is worth hearing mostly. The book was pretty well paced and very action oriented. Some of the character development gets lost in the rush to get back to the bits about the game, but overall the people are believable and real. It was enjoyable if maybe a little heavy handed with it's message at times. Young Adults may be a little turned off by some of the apparent anti-gaming feeling the book has (me being a gamer parent I had mixed feelings about this, but I take it more as a warning not to become obsessed with the game), but there is plenty of action and even and lots of gory zombie details to keep them interested. For his part my 14 yr old son did enjoy it and of course didn't read too much into the message behind it, but maybe I read too much into it. Anyway, definitely not for younger kids. Really made for YA crowds and not bad for the adults either.
Josh loves to play a zombie-torching game. Imagine his surprise when one of the best players, Charlie, invites him to join a group that plays the game in reality and not on a virtual system. It is now 2032 but years ago a flu virus mutated into something that depressed two sections of the human brain and allowed the reptilian section to take precedence. Not only does Charlie lure Josh into the game but she also introduces him to Z, a drug that allows him to feel how a zombie thinks. When his best friend Firecracker turns up missing, Josh realizes the dangerous darkness in the mind of Clatter, the creator of the game, the drug, and ... the new zombies. I think boys would like this book more than I did as it has the gaming and the blood and gore. It seems like there might be a sequel in the works as the ending is quite dire.
It could have been better if it had taken the time to flesh things out. Maybe less violent encounters and more world building.
I liked the idea of the Z drug, but it has a minimal role in the book. It also doesn't make sense as to why they would want to take it before fighting the Zombies in the game. The zombification was weird too.
Basically, it was a short story that could have been edited down to make more sense.
A surprisingly refreshing twist on the zombie trope taking place decades after the initial zombie apocalypse which successfully mixes the horror genre with science fiction. This fast-paced and action-packed novel felt quite dark for a YA book, especially towards the end. However, the atmosphere and emotional investment suffered from a superficial writing style and the themes could have been explored more in-depth for me personally.
The book was ok i didn't really like the book that much,the book wasn't like what i thought it was going to be the book was ok in the beginning but through the middle it was bring it didn't really talk about what the book is about,it is a god book but the book is just not for me, i kind of liked it,i would read it again maybe in the future but the genre is just not what the book is about,i think the author did god with making the book and the book was gd in the beginning and the end.
I'm not into zombie stories at all and I rarely enjoy YA books. But my son read this and asked me to read it as well so we could discuss it. Surprisingly, I enjoyed this story. It's a lot deeper and complex than I anticipated and the writing was well done. I ended up binge reading it in one sitting.
I picked this because I was looking for a book with a title that starts with Z. I don't know what I was expecting but it wasn't to really enjoy it. This was amazing. Zombies become a thing but we all think we moved past it only to find out that a crazy guy is MAKING them so he can make a drug and has a bunch of kids killing the recruits who no longer serve their purpose. So good.
This entire review has been hidden because of spoilers.
In the not-too-distant future, after the zombie uprising and subsequent (assumed) eradication, Josh moves from virtual reality gaming about fighting zombies to a live action version. Predictable to adults, but teens will enjoy the action. Pretty much all plot here.
I enjoyed this easy read YA zombie book - although perhaps a few two many cliches I found myself enjoying the story and found myself there with the characters. This story ends with so many questions left unanswered
This is probable one of my top 5 favorite books of all time, and I think it deserves a lot more attention than it has. It鈥檚 a good story that has a really good plot twist.