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462 pages, Paperback
First published July 1, 2000
A tower once stood here in the shadow of the estuarine cliffs, made too long ago for anyone to remember, in a way no one left can understand, from a single obsidian monolith fully two hundred feet in length. For ten thousand years wind and water scoured its southern face, finding no weakness; and at night a yellow light might be discerned in its topmost window, coming and going as if someone there passed before a flame. Who brought it to this rainy country, where in winter the gales drive the white water up the Minch and fishermen from Lendalfoot shun the inshore ground, and for what purpose, is unclear. Now it lies in five pieces.
Unfortunately, the delicate and successful balance that Harrison achieves here, between reality and heroism, is destroyed in the sequels that Harrison wrote in the 1980s. These are awful books, full of squalor and nihilism, morbidly bizarre, totally lacking the heroic edge and flashes of faded beauty and glory that make the feeling of unalterable decline in "The Pastel City" bearable for both characters and reader.
A firm 3 out of 5 for M. John Harrison's Viriconium Sequence. Reading this collection was both strange and disorienting, something I am sure the author intended. Harrison's rich, dense, and Gothic prose evokes the atmosphere of the eternal, multidimensional, and labyrinthine city of his creation, Viriconium. Is Viriconium every city there ever was? This is a modern myth: chivalrous lightsaber-wielding dandies, black multi-weaponed robots that steal and store people's brains, and strange orders featuring partly insectoid men reforming reality in the image of the locust.
Be warned that this isn't an easy, breezy read. Harrison's stanzas perplex with their complexity and density. Like an ever-flowing deluge of words, a veritable tsunami of diction that flows forward always, never ceasing, the experience of reading this was akin to drowning. These stories must be read slowly; there is so much packed into every sentence that it's easy to get lost and miss important information.
My opinions on the four parts of this collection are as follows:
A somewhat straightforward "sword and sorcery" style tale with a queen, a knight, and a war set against the backdrop of the ancient city Viriconium, built from the leftovers of the "Afternoon cultures" (1000+ years in the past) in all their technological decadence. This world is decaying and spent from the pollution of the incomprehensible "Afternoon cultures" that people today, while not understanding, repurpose the detritus of this world to build cities and lightsaber-like weapons (this book was published in 1971 and thus predates Star Wars: A New Hope by six years).
The setting is fascinating, with some evocative images: swamps contaminated with iridescent metallic sludge seeping into the mutated wildlife, giant and gentle black komodo dragons stalking the desert-like wastes outside the city, robotic cyclops-like automatons, The Getite Chemosit on a singular mission being revived from a technological age that has in most part been forgotten, and ancient talking metallic eagles forged long ago in the armory of the ancient and enigmatic Cellur "The Bird Lord." This was an effortless and vivid science-fantasy that has no qualms about mixing up and blurring the genre categories so common today. I loved the freedom with which Harrison disregards genre conventions to create something truly unique and that aspires to a higher art as a result.
However, while the backdrop of the story is so imaginative, the plot and characterisation are weaknesses that stand out. With all the evocative imagery, this is a straightforward tale. Did I care about any of these characters? Nope. The intrigue and rivalry that trigger the war are also nebulous. I kept asking, who cares? Why should we care about the "good" guys? There is a purple-eyed queen and a lightsaber-wielding knight persuaded into chivalry to protect her honour. However, she is distant, lacking verve or the diplomacy expected from a great queen to drive the intrigue that surrounds her. Ok, she keeps a species of giant sloths as pets, but again, I kept asking, who cares?
The story feels like the setup for something more, a first chapter in a longer and more interesting tale. Unfortunately, the proceeding stories become more abstract and bizarre as you progress and cannot really be called sequels to this opening story. I was hoping for something deeper with an emotional punch set in this world.
Some of the names of characters in these stories are tongue-twisty at best and comical at worst: Methvet Nian, Tegius Chromis, Mammy Vooly, Fat Mam Etalier.
A Storm of Wings, while abstract and often bizarre, is the strongest in this collection. However, be aware going in that this story is experimental with twists that are unexpected and a story that is strange and surreal. The strangeness of this tale evokes some off-putting emotions. I wasn't sure about it as it progressed but can see its literary merit. Many might not like this story, but it is well written and creatively deployed. Genre conventions evaporate with the wildness and stakes here.
By far the weakest of the collection, for me completely pointless (I did a full review on this book's page on ŷ earlier here). I lost valuable time reading this that I will never get back. I spent the entire time waiting for something to happen. Harrison is so talented a stylist and so evocative with his diction I assumed that something would be worthwhile in this. For me, it's an epic fail! The stakes? Nonexistent. The story revolves around a "plague" blighting the "low city" that has no epidemiology. The symptoms are amorphous and who it attacks is similarly vague. The city is also beset by a bizarre and destructive duo called the Barley brothers that are alluded to be possible gods of the city? They roll around causing mischief and provoking mayhem. Their purpose in the story is never resolved. What is their connection to the plague? Why don't they ever speak? I don't want to reiterate my criticisms, but the only saving grace the story has is Harrison's evocative writing. However, lush and expressive prose cannot save a dull story with no stakes and pointless characters that lack motivations. This was comical at worst and pretentious at best.
A middling collection of shorts evoking the multidimensional, fractal, and eternal nature of Viriconium. We see different iterations of the city with slightly different names: Virico, Uriconium. Similar characters with familiar names: Chrome. And motifs in earlier stories like the sign of the locust. I thought this collection was okay; several stories stood out but some were dull. Overall, I would like to reread as there was some interesting stuff here.
3 + 4 + 2 + 3 = 12/4 = 3/5