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Otaku: Japan's Database Animals

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Azuma (Center for the Study of World Civilizations, Tokyo Institute of Technology, Japan) philosophically explores the Japanese subculture of the otaku, which typically involves males between 18 and 40 who consume, produce, and collect comic books (manga), animated films (anime), and other products related to those forms of popular visual culture. He argues that the otaku provide a new model of postmodern consumer, the "database animal," whose ability to satiate themselves by cataloging, storing, and displaying characters from their stories is different from the "human" mode of consumption that searches for deeper meaning in stories. Originally published in 2001 in Japanese as Dobutsuka suru otaku kara mita nihon shakai. Annotation ?2009 Book News, Inc., Portland, OR (booknews.com)

200 pages, Paperback

First published November 20, 2001

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About the author

Hiroki Azuma

117?books33?followers
¶«ºÆ¼Í in Japanese.
An influential Japanese literary critic and philosopher.

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Displaying 1 - 30 of 66 reviews
Profile Image for Gabriel Avocado.
275 reviews110 followers
February 10, 2018
I gave it to stars because frankly, I quite loved the insight and history on otaku culture but I'm not going to be nice here. I really did not enjoy this book at all and it's entirely for ideological reasons, and also because the translators should've probably stuck with the simple present rather than the present continuous for a lot of sentences ("Creators are analyzing and recombining" vs "creators analyze and recombine").

first of all I'll start off by saying that I don't buy into post modernism and generally see it as an overly complex way of analyzing the world. I especially despise that the very title of the book and its central premise comes from an author, Kojeve, who believes the US is a post Marxist paradise where one may work to their heart's content, and made several sweeping statements about Japanese culture based on his limited knowledge and brief stay in Japan. to me, using this man's scholarship at all is irresponsible. basing your ENTIRE CENTRAL THESIS ON HIS WORK? inexcusable. Azuma cites this complete crackpot and then brings up Zizek which made me want to stop reading right then and there.

while I can appreciate that Azuma is coming from a Japanese perspective, he's got a really unreasonable approach to how the Entire World works. like, living in the so called third world, I'm not sure how you can post modern yourself into declaring that first world modernity exists here when just over 50% of Brazilians have regular internet access and most of those internet users believe Facebook is the entire internet. it's an entire farce, one that assumes the world is the first world and the rest of us are irrelevant or non-existent, which I can assure you we very much are not even if we aren't nearly as well read or bilingual like I am, thank you very much.

the database part of the title is interesting and it's a cool theory actually but referring to people as animals because we are okay with nature (broadly speaking) is....hm. remembering that Hegel and his contemporaries did not have a favorable view of nature and those who existed peacefully with it, it takes on a pretty derogatory term. plus I'll go so far as to say that peaceful coexistence with nature, in the hegelian sense or the literal sense, is not something we should necessarily fear or fight, and that any thinking human would work with their environment, not against it. tl;dr we no longer live in the 19th century, can we let it go already, thanks.

despite all this negativity I enjoyed a lot of aspects of Database Animals. Azuma did an excellent job writing in an accessible, clear manner. this was deliberate, something he discussed in the intro, and I greatly appreciate authors who write for large audiences without simplifying their work too much. there's plenty of very difficult concepts in the book, so believe me, Azuma did not make this an easy read by any means.

it's also oddly compelling. I outright hated all of his sources but Azuma himself has such an interesting voice that I didn't mind rereading parts I didn't understand or reading the parts I hated. if I spoke any Japanese at all I'd love to talk to him personally, he really comes across as enthusiastic about his work, something I can appreciate.

the translation (except for a few annoying verb tense choices I touched on earlier) is quite coherent. if you don't read the translators notes at the beginning you're missing out on a lot of context and history surrounding the production of the book, which is frankly fascinating and engaging. as a translator myself I also love reading the process behind each project and this one has quite a lot of context you'd be remiss to pass up on.

and finally, nothing gets me hype like reading about Evangelion, especially Azuma's comparisons between Eva and Gundam. it was thought provoking and fun, and I wish the whole book was like that instead of telling me how I'm an animal because Hegel said so (if you can't tell, I hate Hegel).

I wouldn't recommend this book to anyone because it's just too specific. it was an incredibly fast read though so if you've got time to kill I guess you can try picking it up but I genuinely think it isn't necessary. I wanted it to be about otaku culture and it ended up being about philosophy and post modernism, the two things I hate the most, so just keep that in mind before reading.
Profile Image for Jo?o.
15 reviews
September 1, 2012
Hiroki Azuma is quite schematic in applying the principles of postmodern theory to narrative consumption, which he argues has now become 'database' consumption in contemporary [otaku] culture. Two trojan horses are at play here. "Japan" stands as a place that can either lead the way to an advanced, post-modern consumerist society or an exception that bends, but confirms, the rule, while "otaku" stands a fizzling subculture that has already been supplying the mainstream its vocabulary for a long time, which means that we all are potentially, to an extent, and as consumers, "otaku". To be prudent, however, I would admit that Azuma doesn't always make these conclusions, either attributing them to someone else, or inverting the question ("couldn't it be said that.."). He spends most of his time detailing models, which might appear to be repetitive at times, but stands quite fruitful. To do this, he engages with a short array of western philosophers, like Zizek, Koj¨¨ve, Lacan, and Baudrillard, either in very specific details, or general theories, so one could say he doesn't really build up on those sources; they also seem a bit dated, though it appears the links with japanese contemporary theory are much more attuned. Sadly, Azuma's infographics and pictorial examples are neglected by the publisher, as they appear pixelated in print form, perhaps because they were low-resolution to begin with. For a book that relies on these kind of graphics, it is an obvious flaw. The book also ends on a somewhat abrupt note, like the writer suddenly dropped his interest on the subject, and you end up missing a conclusion, as if all those points had to be hammered home and an extra, overarching argument could be made. To me, all the emancipatory qualities of the otaku experience struggle with the idea that database consumption manifests itself as a sort of drug addiction, not because the therapeutic qualities of fiction are a novelty, but because they are now (according to Azuma) its main driver.
Profile Image for Tim Pendry.
1,094 reviews466 followers
December 7, 2011
Azuma¡¯s theoretical analysis of Japanese ¡®Otaku¡¯ culture provides some useful insights into Japanese intellectual life, ¡®applied¡¯ post-modernism and a phenomenon which, like rap from the other side of the world, has spread with globalisation. The footnotes are as valuable as the text.

It is perhaps a sign of that spread that my daughter (English) was able to point out quite quickly that two illustrations (of images of girls from Urusei Yatsura and Sailor Moon) had been transposed. It seems that the kids are sharper than the academics on matters of actual content.

Unfortunately, like so many works about the post-modern, the book is marred by Theory. Azuma has some important things to say about the end of the modernist project and of grand narratives but he over-relies on Kojeve and he seems desperate to assert his own authorial presence over the data.

Kojeve and the Neo-Hegelians represent a particular bug bear of mine (their desperate attempt to impose authorial rights on history strikes me as the last fling of a redundant academy) but equally awkward is Azuma¡¯s own instinct to over-analyse and model.

The section on multiple personality as analogue for Otaku modes of thinking is mildly embarrassing though this is a rare lapse. What Azuma fails to understand are the power relations implicit in the internet revolution insofar as it allows us choices about value.

He is excellent on identifying the role of desire rather than need in post-modern internet culture but he under-estimates the positive role of Japanese popular culture in opening up the space for personal psychotherapeutic solutions to living under conditions of excessive socialisation.

He strikes me as still ambiguous in his attempt to remain objective about phenomena that are best understood subjectively. What we have to ask is not why ¡®Otaku¡¯ works in Japan but what it means insofar as it has been adapted (again, like rap) amongst entire generations overseas.

His analyses are sound and informative but he seems to find it difficult to see that Otaku thinking can co-exist with a much more grounded relationship with the real world than modernist ideologies have ever permitted their adherents to do.

The point of the modernist ideologue is that he cannot but confuse imagination and reality ¨C we see it in the ¡®Great Religions¡¯, in Marxism-Leninism and in Neo-Hegelianism.

Today, we see the desperate attempts of politicians to save the Euro as their attempt to force reality into an imaginative strait-jacket. This confusion of imagination and reality is at the root of the great blood-lettings of the recent past.

This derives from an obsession with unification ¨C as if the individual mind working within one Heraclitean system can be brought into alignment by force with a Heraclitean world working to different rules.

Modern history is the paradoxical attempt to 'will' Cartesian realities be over-ridden so that individuation is not a matter of personal discovery unto death in an unknowable monist materialist world (the way of existentialism) but a social practice built around ¡®Humanity¡¯.

The post-modern revolution provided a theoretical framework for a very profound change in human relations but this revolution continues to use the praxis of modernity because intellectuals, by their very nature, belong to the old world even as they seek to understand the new.

Practical, as opposed to theoretical, post-modernism can be characterised by an individual and immediate understanding that the world of socialisation and the worlds of individual imaginations based on immediate desires (where Lacan does have insights) are different but equal in worth.

A person is thrust into a world (so much was elucidated by Heidegger) which is constructed by others. Alienation is the recognition that this social world (since the material world is merely the satisfier or denier of needs) does not accord with the inner desiring self.

Socialisation (for many and often sound reasons) blocks desire and (under modernism and earlier systems) went so far as try to police desire by socialising the inner mind of persons.

Even today, liberal ideologues do this as various forms of political correctness and the constant process of engineering consent. The corporate system lives in the half world between systems, simultaneously trying to manufacture desires and respond to desires that are not manufactured.

The market has moved on from the satisfactions of needs, through the creation of desires (and needs) to the satisfaction of desires not of its own making. The power has shifted to the person desiring and this confuses a whole class of intermediaries who made choices for others.

The market (by recognising the value of desire) and then the internet (in enabling the desirer access to massive numbers of constantly adaptable and recursive objects of desire) has allowed the young (who will be old one day) the ability to choose ¡®destinies¡¯ and ¡®identities¡¯.

The modern liberal mind is suspicious of the market and increasingly of the internet (except as a directed tool) but it actively loathes the idea of persons floating between and around multiple identities and destinies instead of locking themselves into some socially definable category.

Think of the difference between the Generation of ¡®68's determination to class people as gays or blacks or jews and the floating identities of people who play with many sexualities, cultural allegiances and spiritual paths in shifting tribes. The discomfort of the former becomes clearer.

The ¡®modern¡¯ Liberal wants the liberation of a rational person who is equal and objectified within a total humanity. The ¡®post-modern¡¯ acts as if he is already liberated as a person operating beyond reason, equal in praxis and with no sense of being anything other than one of many thinking animals.

Liberals understand that the post-moderns are highly creative and radical in thought but deeply conservative about social relations and change in the real world. The post-moderns choose to accept reality as it is and construct complex and creative private lives in floating communities or tribes.

Azuma grasps much of this. The book is worth reading for his descriptions of how one version of post-modern culture operates, perfectly harmlessly, within a major new paradigm for productive relations which the ¡®moderns¡¯ are now busy trying to put back in a box marked ¡®controlled zone¡¯.

Whether they will succeed or not is not known but it will be sad if elites re-capture the high ground they have abandoned and try to impose ¡®grand narratives¡¯ that turn the ¡®new humans¡¯ (closer to their animal desires and so stronger) back into objects again (and so weaker).

A surprisingly readable book for a translation of a text in post-modern theory, it is not quite the masterpiece that it could have been because the author allows himself to get lost in the intellectual struggles of his own country but it is well worth reading.
Profile Image for Helena.
64 reviews1 follower
March 22, 2019
La cultura otaku es un gran ejemplo de lo que caracteriza a la posmodernidad. En este libro se analizan sus or¨ªgenes y su relaci¨®n con la cultura del siglo XX. Se habla de c¨®mo la cultura otaku est¨¢ marcada por el consumismo y c¨®mo no puede separarse de las nuevas tecnolog¨ªas. Se habla de animes de gran influencia como Gundam, Martian Successor Nadesico y Evangelion, de las tres generaciones de otakus que los vieron nacer y sus diferentes visiones de la subcultura otaku. Tambi¨¦n se para a analizar las visual novels y se?ala c¨®mo su estructura jer¨¢rquica por rutas se relaciona con conceptos como la prevalencia de peque?as narrativas que actuan como simulacros (copias de un material original) y que se relacionan con una gran no-narrativa (una base de datos que sustituye a la gran narrativa previa a la posmodernidad, los valores tradicionales de un estado o una sociedad).
Es un libro que vale la pena leer si te interesa el origen y la estructura de los grupos sociales de la cultura otaku, los animes o las visual novels. Mi mayor cr¨ªtica es que pod¨ªa ser farragoso en ocasiones, ya que es un libro destinado a un p¨²blico acad¨¦mico, aunque tambi¨¦n est¨¦ pensado para ser divulgativo. Adem¨¢s, el final se me ha hecho muy brusco y me he quedado algo desconcertada, en parte porque el ebook me marcaba que me quedaba m¨¢s de lo que era realmente.
Profile Image for Aung Sett Kyaw Min.
312 reviews8 followers
September 27, 2020
Otaku Database Animals ?????? ???????
anime ????????????? ?????????????? ????????????????? ??????????????????????? ??????????? ????????? ??????? phenomenon ???? ??? ??? ????????? ??????????? ??????????? ???? ??? ?????????????????? ?????????????? ????? ? ????????? ??????????????? ??????????????

otaku ?????? ???????? ??????????????? ???????????? ??????????????????????? ?????????????????????? (??????????anime? manga ?????????????????????????) ??? ???????????????? ?????????????????????????? otaku ???????????????????? ??????????????? ???????????? ?????????????????????? ????????????????????? Neon Genesis Evangelion ???????????? ????????????? ???? ??? ?????????????? ????????????????????????????? ????????????????????? ???????? ????????????? ??????????????????? ???????????????? ?????????????? ??????????????? ????????? ?????????????? ????????????? ????????? kabbalah? ???????? ?????????????????? ????????????????????????? ????????????????????????????????????? ?????? ??????????????? ???????????????? ?????????? ???????????????????????? ????????????? Shinji ? Rei ??? Asuka ??????? ?????????????????????? ????????????????????????????? ???? ?? ?????????????????? ???????????????????? ??? ?????? ???????????????????????? ????????? merchandise ?????????????????????????????? ?????????????? ?????????????????? ???????? Azuma ?????????????? ?????????????? ???????? ???? ??????????? ??????????????????? ??????????????????????????????? ?????????????????? ??????????????????? ?????????????????

???????? anime ????? ?????????????????????????????????? ??????????????? ?????????????????????? ????????????????? (pseudo japan) ???????? ???????????????????????????????? ???????????????????? Azuma ? ??????????????????? ?????? ???? ????????????????? ??????????????? ?????????????????? ?????????????? ????????????????? ???????????? ???????????????? sarin ????????????????? ?????????????????????????????? public consciousness ??? ???????????????? ?????????????????????????? ??????????? ??????????????? ??????????????????????? ??????????? Edo ???? (???? - ????) ????????? ??????????????? ????????????????? ?????????????????? ???????? ?????????????????????? ???????????????????? ??????????? ????? ??????????????????? ??????????????????? ??????????????????? ????????????????? ????????????? anime ??? manga ???? ?????????? ??????????????????? ??????? ?????????????? ????????????????????? ??????????? ?????????????? ¡°Japanization of America¡± ???????? ???????? grand narrative ??? (???? ???????????????? ????????????? ??????????????? ?????????????? ?????????????) ????????????????????????????? ???????????????????? Azuma ????? Lyotard ????????????? ????????????????????? ????????????????????????????????? ?? ???? ????????????????????? ????????????? ???????????????????? ???? ????????historical trend ??? ???????????????????????

??????????? Azuma ????????????????? otaku ?????? ????????????????? ?????????????? otaku ?????????? ???????????? ????????????? ???????????????????????????????? consumption behavior ? ??????????????????? ??????????????????? (postmodern subjectivity) ??? ?????????????????????? ?????????? Azuma ??? ??????????????? ?????????????????????????????? ???????????? ???????????????? ??????????? ??????????? ??????????? ????????????????? ??????? grand narrative ??? ??????? grand non narrative ???????? ?????????????????????? ????????? ????????? (database) ????????? ????????????? ????????? ??????????????? Alexandre Kojeve ??? animality ??? snobbery ?????? ?????????????????????????????? (modes of living) ??? ???????? ?????????????? Kojeve ????? ????????????? ??????????????????????? ????????????? ???????????????? ???????????? ????????? ????????????????????? ?????????????????? ?????? ?????????? ??????????????? ????????????????? ?????????????????????????? ????????? ????????????? (consumer society) ??? ??????????????? ???????????????????????? grand narrative ?????? ??????? ??????????? ???????????????????????????????????????????????????????????????? ?????? ???????????? ?????????? ?????? ?????????? ????????????? Kojeve ? ???????????? ??????? ????????????????? ??????????????????????? ????????? ???????????????????????????????? ??????????????????? ??????????? grand narrative ?????? ?????????????? ?????????? local narrative ??????????????????? ?????????????????? ???????????????? ???????????????? ?????????? ???????????????? ????????????????????? ?????????????

????????????? ????????????????????????????? ???????? ??????????????????????????? ??????????????? ??????????????????????? ????????????????? ???????????? ?????????????????????? ?????????????????? ??????????????????? ??????????????? ???????????????????????? ???????????? ?????????????? ?????????? ???? ??????? ???????????????????? french maid ?????????? ????????????????????????????? ??????????????????? ?????????????? ?????????????harem ???????????????? element ?????? ????????????????????? ?? ?????????? ???????????? ??????????????? ??????????????????????????? ??????????????? ??????? ???????????????????????? ????????? ¡°?????????????¡± ???????????? ???????? ???? ??? ???????? ????????????? ????????????????????????????????? fanmade ???????????? ?????????????????????? ??????????????????????????????? ??????????????? anime ?????? ??????????? ???????????????? ?????????????? ????????????? fan ?????? ?????????????????? ???????????????????????????? ???????????????????????? ????????????????????????? ???????????????? ???????? ?????????????????? ?????????????? ¡°????¡±??????????? ?????????????? ???????????? ????????????????????????????? ???????????????

????????????? Azuma ?????????? ??????? ??????????????????? ????? ?????????????? ???????? ?????????????????????? ?????????????????? ??????????????? ? ?????????????????????????????? ???????????????????? ???????? ?????????????????? ?????????????????? ??????????????? ??????????????????????? ??????????????????????? Baudrillard ? Lyotard ? Zizek ???? ????????? ???????????????????? ??????????? ??????????? ???????????? ????????????? ??????????????? ???????? (???? Baudrillard ????? ¡°simulacrum¡± ???????????????????????????? ?????? ???????? ??????????????)? ??????????????? ?????????? Azuma ????????????????? ???????? ??????????????????? Azuma ??????????? ??????? ¡°??????¡± ????????? academic ?????????????????????????????? ???????? Azuma ????? ??????????????????????????? ???????????????? ????????????? ??????????????? ???????????????????????????????? ?????????????????? world wide web ??? ??????????????????????????????? ?????????????? ????????? (??????? Azuma ???????????????? ????????????? ???? ????????????????)? ??????? subculture ??? postmodernity ??? ?????????????????????? ????????????????????? ????????????????????????????
Profile Image for Avery.
Author?4 books97 followers
March 15, 2015
I mentioned to someone how I was reading this book about how Japanese pop culture fans like to "remix" what they're reading into parodies and spinoffs.

My friend said to me, "Oh, you mean like how the Tale of Genji was read in the Edo period?"

I wish I could remember which of my friends said this, but they cut right through Azuma's BS for me. Indeed, a well-researched book was just published on the Genji subject:

"Otaku" is a pretty interesting book for understanding and interpreting writers like Derrida and Koj¨¦ve, but it is not the best book in that category, and Azuma's ideas of what make otaku unique are fairly dubious. It's an entertaining read, but take it with a heap of salt.
Profile Image for Rob.
458 reviews35 followers
Read
May 17, 2018
(cross posted from )

I recently finished reading Hiroki Azuma¡¯s book Otaku: Japan¡¯s Databse Animals, a study of the group of social miscreants and deviants known as otaku, and it was like reading a prophecy. In the West the term ¡°otaku¡± has been used to refer specifically to dedicated fans of manga and anime, but in Japan it refers to obsessive and socially withdrawn fans of everything from video games to trains. Azuma argues that what defines their otaku is not their level or choice of obsession, but rather their way of consuming media. He suggests that rather than relating to the emotional or thematic content of a story, otaku are attracted to particular characters and tropes which can be endlessly reiterated and re-contextualized. For Azuma this approach stems from the disappearance of master narratives such as religion and ideology in postmodernity, and leads people to be less ¡°human¡± (invested in larger ideals) and more ¡°animal¡± (invested in immediate and superficial satisfaction.) Azuma borrows his peculiar use of these terms from the French philosopher Alexandre Kojeve, but the pejorative term of the designation of otaku as ¡°animals¡± is hard to avoid.

Azuma¡¯s book was published in Japan in 2001, upon which it became a bestseller. Despite the seventeen-year gap, however, I found myself constantly shocked with the contemporary resonances. In part, this may be because I am something of an otaku myself. When Otaku came out in 2001, I was in the midst of a love affair with Pokemon and Digimon that would lead me towards an obsession with Japanese cartoons, comics and video games that persists to this day. I certainly have the antisocial and obsessive part of otaku-dom down. And as for being a database animal, you only have to look at my spreadsheets of movies and television sorted by grade and length to realize that I am, at the very least, a methodical consumer of media.

Beyond my own personal circumstances, the otaku media world that Azuma describes is very reminiscent of mainstream Western (and increasingly global) culture. It¡¯s not just outcasts who see media as collections of familiar fragments that can be combined into a database?¡ª?it¡¯s aggregator sites like Rotten Tomatoes and Metacritic, which by virtue of their seeming objectivity now dictate large swathes of consumer choice and critical debate. And popular films, particularly franchise blockbusters arranged into ¡°cinematic universes¡±, are increasingly catering to a world that consumes them in otaku-like way.

When we go to see a franchise film, we are not looking to appreciate the story as a whole?¡ª?the plot is usually generic and the character arcs gestural at best. Rather, we are looking for fragments that appeal to us. They can be moments of recognition, such as familiar characters, beloved actors or minority representation, or they can be moments of pleasure, such as the witty quips that Marvel movies are jammed full of. These fragments quickly become isolated from the supposed whole and re-circulated as memes and references.

As in Azuma, these fragments are placed not in a conventional narrative arc but a greater database-like non-narrative?¡ª?the cinematic universe, the review aggregators, or the culture war. The latter example may be surprising, but evaluating a text by its external relationships?¡ª?how its¡¯ fans behave, whether a writer is a dick on Twitter, how it deals with particular elements that are not its focus?¡ª?is exactly the kind of otaku-like approach that Azuma defines. Mass culture is now otaku culture, and the otaku have nothing left but social isolation and their resentment.

Despite its seemingly prophetic nature, I found it hard to get fully on board with the argument of Otaku. For one thing, I think Azuma overstates the novelty of this way of consuming and producing texts?¡ª?is there anything more consciously artificial and fragmentary than the 1940s Hollywood musical? It¡¯s also worth noting that otaku culture, rather than descending into an unending pit of referentiality, has also evolved quite a bit over the years, with the paradigm genre shifting from mecha (70s-80s) to harem romance (90s) to moe cute-girls-doing-cute-things (2000s) to isekai in-another-world fantasies(2010s.) Of these genres, the moe that Azuma clinicizes is in my opinion actually the least pernicious and most frequently avoids misogyny and power fantasy.

My biggest bone to pick with Azuma, however, is the overly moralistic way in which he presents otaku as unemotional ¡°animals.¡± Like Frederic Jameson, Azuma sees postmodernity as a kind of tragedy, a cross-cultural loss of innocence that deprived people of the nice sentimental, human narratives they had been enjoying and lead them into an age of affectless cynicism. But in my experience otaku are the exact opposite of robot-like consumers who receive everything at two removes. Here, for example, is a brief passage from Azuma:

The otaku themselves called this new consumer behavior ¡°chara?¡ª?moe¡±?¡ª?the feeling of moe toward characters and their alluring characteristics. As previously mentioned, here the otaku coolly consumed only the information that was behind the works without relation to the narrative or message of those works.

The way Azuma describes it, any set of traits could have been used for building the database. However, otaku attachment to anime tropes is anything but cool detachment. It¡¯s often rooted in deep emotional relationships and trauma, usually that of the isolation so commonly associated with otaku lives. For instance, the high school setting is so universal in otaku-friendly anime and manga because it represents the last time the otaku was immersed (involuntarily) in a web of rich social relations and structure. The character of the sister is fetishized because it¡¯s likely to be the shut-in viewer¡¯s strongest connection with someone of the opposite sex from the same generation. Japan¡¯s deeply-entrenched gender roles are also deeply involved in the type of anime characters that become popular. In other words, the attachment to these tropes is anything but unemotional and non-ideological.

And then there¡¯s the fact that those same qualities that lead me to diagnose myself as an otaku?¡ª?my obsessiveness, compulsion to organize, and social indifference?¡ª?lead a psychiatrist to diagnose me with Asperger¡¯s Syndrome in my teens. Azuma¡¯s description of otaku-dom sounds a lot like a description of autism, which is often defined by a lack of conventional affect and a tendency to fixate on nerdy, subcultural hobbies. If we accept this, then his description of database consumption as ¡°animal¡± and sentimental investment in narratives as ¡°human¡± becomes not just needlessly moralistic but cruelly ableist. To define otakudom in opposition to humanity, presumably defined by the ability to make smalltalk and cry at a good tearjerker, is to cast non-neurotypical people as not just abberrant but indicative of social decay.

As noted above, I think the mode of interpretation and consumption that Azuma describes is real, and increasingly prevalent. But rather than seeing this prevalence as a decline from some era of humanistic compassion, I think we should recognize that the database-driven approach of consumption has its own merits, and humanistic interpretation (which certainly has not gone way) its weaknesses. I¡¯m of the view that the more tools we have in the interpretive toolbox the better. So we may simply have to accept that some people watch television looking for a good story and others do it looking for a compelling fragment. But I don¡¯t think my view will be very popular. After all, what¡¯s less otaku-like than agreeing to disagree?
Profile Image for Nick Tramdack.
131 reviews42 followers
April 27, 2011
"As a result, instead of narratives creating characters, it became a general strategy to create character settings first, followed by works and projects, including the stories..."

I'm a lapsed anime fan. I spent 2002-2006 wondering why all the series out were so terrible. As Azuma puts it: "from the beginning the sense of realism in otaku genres has been weak; in many cases, even original works create worlds through citation and imitation of previous works." I could not agree more...

According to Azuma's theory, an anime or game setting exists as a kind of imaginary "database", which you can't own. But by capturing all 500 Pokemon or watching every episode, you can collect "cross-sectional" fragments of a grand narrative.

This framework is useful for understanding questions that always bugged me about Gundam SEED and its sequel... such as the seemingly random existence of Newtypes (Rey, Rau, Mwu), etc. Like the Zaku and even certain elements of the plot (begin in space, etc), the Newtype flash was part of the 'database' of Gundam information which is tapped by successive series, even when they bear no relation to the original continuity.

-85-86, money quote: "Although I can only analyze otaku culture in this book, I think that more broadly this disassociative coexistence of the desire for a small narrative at the level of simulacra and the desire for a grand nonnarrative at the level of database is a structure that generally characterizes subjectivity in postmodern society."

Come to think of it, this perfectly characterizes the behavior of gamers who (for instance) study all possible Rage abilities in FF6 and use the knowledge to build strategies for a game played under a self-imposed constraint: under 13 hours, complete the game with only 4 characters, level limit, etc.

This book is a must read for anyone who used to be into anime but wondered what happened. (Other than "growing up.") I will say that the jargon flies thick and fast sometimes. And there is this laughable line:

"...however, since his distinction is too intricate for our purposes, I rephrased them with the technical terminology of Lacanian psychoanalysis."

Gimme a break! Still, a great read.
Profile Image for Vio.
1 review
May 11, 2022
The book launched in 2001 and gives perspective on the 1970-1990 otaku generation. It's helpful to know how they came to be, but I can't really recontextualize several of the concepts into the current year.

For example, the existence of database sites like MAL and Anilist -- what part of them that is the "outer layer", specifically?

Also, those kinds of site facilitate profile-building (among otaku) that helps with personal identity and gives a sense of belonging, how does this relates to "animalization", specifically? Like, is excessive consumption the precise word for animalization? Because I think profile-building like that are somewhat integral for humans in the 21st century, as our lives are becoming more digital.

Questions regarding the next type of otaku also arise, e.g, with the trend of isekai genres, which I find many people have been critical of, along with the title, say, Mushoku Tensei.

Several things came off as unclear to me too, and I think I needed a contemporary comparison between anime that have a grand narrative and one that has not. A good example of one that has a grand narrative is needed. For me, I'm currently thinking of something like Madoka Magica and K-ON!, for example.

Madoka Magica is famous for being a deconstruction of the Mahou Shoujo genre, does deconstruction that the show does count as being a grand narrative, or is that just a database item? K-ON! on the other hand, is filled with moe-elements all around, my question was: what if this kind of thing is precisely what gives people meaning and enjoyment? Why only see it through the lens of "animalization" -- is the anime that constitute of moe-elements for being moe's sake, wrong?

I'm also interested in the question of whether following a specific creator's works and immersing ourselves in their "philosophy" of animation and writing are considered to be following a grand narrative (through some prophets or some sorts). For example, most of Hayao Miyazaki's works are said to be about environmentalism, is that amount to following a grand narrative?
This entire review has been hidden because of spoilers.
Profile Image for Chant.
294 reviews11 followers
November 26, 2019
Rhizome? You're no longer my friend. Database animal is now my friend.
Profile Image for Czarny Pies.
2,739 reviews1 follower
February 26, 2022
I read this book because I hoped that it would provide an introduction to the world of manga and anim¨¦ which the members of my extended family who are 30 to 50 years yonger than I am seem to enjoy. Unfortunately I have not personally consumed enough of this culture to be able to judge Azuma's conclusions. However, I found the book to be great fun to read. I also have to acknowledge that the author understands French philosophy and criticism very well which inspires confidence in what he has to say about Japan.
Azuma uses the term "Otaku" to a movement that I asscoiate with Manga, Japanese computer games and anim¨¦. His big thesis is that "Otaku" is the first and purest form of Postmodern cultural production in that it abandons the great narrative (the defining characteristic of Modern culture) for the database that generates an infinite number of simulacra. Azuma argues that "Otaku" culture is pseudo-Japanese rather than authentically Japanese. "Otaku" as form of postmodern culture first appeared in Japan because the trauma of the defeat of WWII destroyed modern culture in Japan thirty years before in died in the west.
This could be all balderash but it certainly provided me with a lens through which I could observe Japanese youth culture.
Profile Image for Marija S..
457 reviews33 followers
June 27, 2018
This book needs some serious editing, structuring and explaining of presumptions it utilises (e.g. not everyone is familiar with works of mentioned philosophers). It presented some concepts that I honestly did not grasp at all but this does not necessarily make them less plausible - the author just generally lacks in the field of coherent, argumented discourse.

I do not recommend this book to readers who are completely unfamiliar with Japan and anime subculture. I got through it solely on my deep interest in the subject, however I did not feel particularly enlightened afterwards.

A clear summary and overview of base ideas of this book (as it does have moments of brilliant insight) would be more valuable than the original, which is ironic since the author postulates a natural creation of simulacra in the postmodern era.
Profile Image for Austin.
355 reviews23 followers
November 9, 2024
Some really cool stuff re: consumerism here that I think is relevant across all fandom in 2024. The postmodern idea that "we buy figurines of our favorite characters because that is how we understand and relate to the larger meta-narrative" is a fun way to think about "me love pikachu and must have plushie" and it's cool to see that Taken Seriously instead of just kicked around as corny geek culture. (Which like: it is! But there has to be some human truths going on there?)

Ditto the stuff about why so many anime characters look alike; it's not "just the style," the semiotics might actually be fundamental to the reasons otaku (and weeb) culture persists at all.

Loved the history lesson that positioned the rise of anime as specifically nationalistic and anti-American, while also bastardizing so much of the animation technology coming out of Hollywood. Hell yeah brother that 80s bubble's never gonna burst!

Not every section lands one country and two decades away from this thing's publication but it's worth a skim for anyone who has ever owned Neon Genesis Evangelion merch.
Profile Image for Ben.
160 reviews29 followers
July 10, 2024
We have, in postmodernity, given up on the attempt to ¡®estrange¡¯ our daily life and see it in new, poetic or nightmarish, ways; we have given up the analysis of it in terms of the commodity form, in a situation in which everything by now is a commodity; we have abandoned the quest for new languages to describe the stream of the self-same or new psychologies to diagnose its distressingly unoriginal reactions and psychic events. All that is left is to itemise them, to list the items that come by. - Fredric Jameson

When we are within franchise thinking, the illusion is that each new product discloses something new about a teleologically-constructed universe/multiverse. And the bounds of such universes are determined by ownership: property rights. - supermechagodzilla

In bourgeois societies the economic fictio juris prevails, that every one, as a buyer, possesses an encyclopedic knowledge of commodities. - Marx

Those were some fun epigraphs I thought of while reading.

2001! Isn¡¯t this such a prescient book? For example, are Star Wars fans not currently review bombing The Acolyte for supposedly featuring Ki-Adi-Mundi a few decades before his ¡°canonical¡± birth? According to them, this failure to adhere to the text of an ancillary site known as Wookiepedia is the result of a DEI conspiracy. On the other hand, they love shows like Ahsoka, with little or no coherent narrative, but which feature Dave Filoni¡¯s pet characters configured and smashed together into a setting under the semblance of a plot, like how I played with my Lego figurines when I was a kid. As Azuma explains, the pleasure of a work now comes from fidelity to the database.

He asserts that, rather than the relation between ¡®original¡¯ and ¡®copy,¡¯ the antinomy between ¡®simulacra¡¯ and ¡®database¡¯ is what characterizes media consumption under our conditions of postmodernity. (I have not read that much postmodernism, maybe that Jameson essay a few years ago, so bear with me.) By database, Azuma presumes a database of ¡°characters, settings, and moe-elements,¡± where consumed works are not judged by authorship (the author really is dead now) or narrative quality, but by the emotional response elicited by the bricolage of ¡°moe-elements¡± (think cat-ears, colored hair, unnaturally big eyes, flush cheeks, shy demeanor, etc) that constitute the characters and setting (we are advised to read 'setting' in the contemporary computational sense of the word, too) of the work. A collection of deeply emotional ¡°small narratives¡± is created from the ¡°grand non-narrative¡± of the database. When otaku talk about how such and such a work is deep or profound, they really make a judgement on the combination of moe-elements that figure as the work. Azuma explains that the category of moe-elements is not a ¡°simple fetish object, but a sign that emerged through market principles.¡± He calls this endless consumption of combinations of moe-elements ¡°animalization¡±, governed by a binary logic of lack and satisfaction unconcerned with the desire of the other.

Azuma is quite bleak about the otakus¡¯ sociality. Sure, they engage in human communication, but kinship ties and local community have been replaced by ¡°exchanges of information.¡± They maintain the appearance of sociality as mimicry, but the content of sociality has been replaced by a foundation of ¡°individual volition,¡± a ¡°virtual, emptied-out humanity.¡± I¡¯m reminded of the Manifesto once again, with all that is solid melting into air, leaving ¡°no other nexus between man and man than naked self-interest, than callous ¡®cash payment¡¯.¡± Fortunately for the otakus, Azuma implies that database animality is not an insular freak phenomenon, but rather the new model of desire and sociality for us postmoderns. And as a child who grew up ravenously consuming the various elements catalogued, detailed, and extracted from on Bulbapedia, Wookiepedia, Halopedia, etc, I am inclined to agree. We are all database animals!

I¡¯m disappointed the book didn¡¯t bring up copyright or otaku sexuality more¡­ I guess the latter is its own wormhole. Sait¨­ Tamaki gets a critical mention but not much else. There is also the question of otaku as consumers and producers, which would make a discussion of the Californian Ideology and commodity fetishism very fruitful. Unfortunately, Azuma does not expand along this route. But he leaves the door open after a short read, which is appreciated.
Profile Image for Yupa.
691 reviews125 followers
November 22, 2010
Baudrillard... scelgo te!!!

Traduzione in inglese del celebre(?) D¨­butsuka suru posutomodan („ÓÎﻯ¤¹¤ë¥Ý¥¹¥È¥â¥À¥ó), di Azuma Hiroki.

I pro.
Azuma offre una brevissima cronistoria critica dell'approccio otaku all'animazione giapponese, e dei legami tra i due, cronistoria ben pi¨´ sensata di quanto si legge di solito sull'argomento; difatti prende una decisa posizione contro il punto di vista continuista, cio¨¨ quello che vede l'animazione e il fumetto giappi eredi diretti (di solito non viene neanche spiegato in che modo) delle arti popolari dell'epoca Edo.
Per Azuma, invece, animazione e fumetto giappi contemporanei nascono in seguito alla frattura culturale della II Guerra Mondiale e a una massiccia appropriazione, poi rielaborata e infine negata e rimossa, della cultura di massa U.S.A. (non certo quindi delle arti Tokugawa). Personalmente condivido pi¨´ quanto dice qui Azuma che l'ipotesi continuista, quella portata avanti soprattutto da ?tsuka Eiji, Okada Toshio e Murakami Takashi. Di solito sono questi, quelli pi¨´ citati al di fuori del Giappone, soprattutto l'ultimo. Speriamo che la traduzione del libro di Azuma riesca a riequilibrare il discorso.
Di questo si parla soprattutto nella prima parte del libro di Azuma.

I contro.
Nella seconda parte, si d¨¤ il via a un discutibile pippone teorico.
Azuma invoca, a mo' di Pok¨¦mon estratti dalle pokeball, anzi, dalle sfere pok¨¦, i classici maestri di postmoderno e affini, affinch¨¦ combattano al suo fianco: "Baudrillard... scelgo te!!!". Il postmoderno ¨¨ quella grande narrazione che proclama la fine delle grandi narrazioni, ¨¨ quello storicismo estremo che annunzia la morte d'ogni storicismo, ¨¨ uno degli ultimi zombie inconsapevoli posseduti dallo spettro hegeliano che, ancora non esorcizzato, si aggira per l'Europa.
Azuma quindi, che fa? Prende quattro o cinque titoli, tra animazione e videogiochi, e li analizza per "dimostrare" non solo che queste opere corrispondono in maniera squisita alla logica postmoderna, ma riflettono e dispiegano come prismi quella luce che permea tutto il mondo attuale. Quindi guardando alcuni episod? di DiGi Chara, giuocando a qualche visual novel un po' ecchi, o osservando come si muovono gli otaku giappi tra i banchetti delle fiere, possiamo cogliere lo zeitgeist di un'intera epoca, la nostra e, anzi, dell'intero Mondo a venire, nel futuro. In cui si preannuncia nientepopodimenoch¨¦ la morte dell'Uomo. Effettivamente, dopo che Nietzsche ed epigoni avevano proclamato quella di Nostro Signore Idd¨ªo, bisogna pur rivolgersi a qualcosa d'altro.
Peccato che Azuma vada a scegliersi guarda caso quegli esemp? utili al suo discorso, scordandosi le quantit¨¤ notevoli di possibili contr'esemp?. Peccato soprattutto che Azuma spacci per temperie globale e pietra miliare d'una svolta epocale quelle che sono pratiche di consumo segmentali che ricorrono e tornano e ritornano un po' in tutti gli ambiti della cultura pop, gi¨¤ in tempi non sospetti (a volere si potrebbe anche risalire al romanzo d'appendice ottocentesco).

E anche tra trent'anni o quarant'anni (sempre ch'esista ancora il Mondo), ci sar¨¤ di nuovo chi scriver¨¤ libri in cui scambier¨¤ i ricorsi del proprio decennio come inaudite novit¨¤ che segnano il termine della Storia. E il libro di Azuma, allora, sar¨¤ visto pi¨´ come un oggetto dei nostri tempi sintomo di questa necessit¨¤, che una descrizione utile degli stessi tempi in cui si situa.

Profile Image for Neal Alexander.
Author?1 book39 followers
March 21, 2020
In the Western media, otaku tend to be men with an unhealthy interest in female characters in anime, manga and video games. In standard Japanese, ¡°otaku¡± means another person¡¯s house or family, and can be used metaphorically as a formal ¡°you¡± pronoun. One explanation for how the word came to refer to fans of comics and animation is that they supposedly persisted in this formal address among themselves, even when close friends, suggesting social awkwardness. This book offers another explanation (which isn¡¯t mutually exclusive): in the post-modern vacuum of accepted authority, the otaku construct their own group-belonging. ¡°Otaku shut themselves into the hobby community not because they deny sociality but rather because, as social values and standards are already dysfunctional, they feel a pressing need to construct alternative values and needs.¡±

The book first describes the development of manga and anime, and concludes that defeat in WWII forced Japanese authors to look back to the Edo (shogunate) period for an acceptable historical backdrop. Paradoxically, the available media (comics and movies) were from the USA. Hence the creation of a ¡°pseudo-Japan manufactured from U.S.-made material¡±. One example is the depiction of heroines dressed as Shinto shrine maidens (which, incidentally, suggests how much cultural depth Western readers and viewers, such as myself, are likely to miss).

The author proposes a postmodern database model of the world, contrasting with what he calls the tree model of the old ¡°grand narratives¡±. The idea is that the elements in the database model aren¡¯t structured in accordance with any higher meaning or purpose but only make sense in and between themselves. This model is likened to Deleuze and Guattari¡¯s rhizome. The author illustrates his model by reference to search websites that can classify, or search for, fictional characters according to elements (¡°moe¡±) of appearance, dress, personality and so on. (I suppose the author is describing on the dominance of this way of thinking, not claiming that it is absolutely novel. Back in the 1970s, at primary school, I was interested in the characteristics of motorbikes as described in Top Trump cards, without any narrative ideas of racing or other uses for the bikes.) The ¡°animals¡± in the title come from a prediction by Alexandre Koj¨¨ve, in his book on Hegel, that people ¡°would perform musical concerts after the fashion of frogs and cicadas, would play like young animals, and would indulge in love like adult beasts.¡±

This is a short book which, as the author says, is a work of postmodern criticism rather than sociology. It was first published in 2001, so the examples and figures are somewhat dated, but the logic is still convincing.
Profile Image for Melos Han-Tani.
218 reviews40 followers
December 16, 2015
Other reviews get the point across pretty well. Some arguments are overly-represented or fuzzy, but the writing is a deliberate attempt to be clear.

I'd be interested to see more contemporary writings. This is from 2001, and while it has very interesting analyses of novel games from that era, since then we've seen a huge boom in public visibility of video games, formation of 'classic gamers' and 'contemporary gamer' subgroups, etc. I was too young in 2001 to really know how those groups compare to now, but the phenomenon he mentions about otaku centering around anime and the 'girl games', certainly exists in a wide variety of media today. Just look at any recent argument over the newest "Smash Bros" character, the fights between groups of game fandoms, the obsession with digging through games' secrets, the way we market games as bullet lists of features.

The way fans of games obsess over the next iteration's changes - will shields be better? will this gun have the same recoil? etc.

More salient is how we represent ourselves on social media or resumes - bullet point lists, as a set of retweets, liked posts, liked pages, or shares - sets of small sentences, etc.

It's a very short read and despite its shortcomings, sheds light on contemporary consumption patterns, so is worth reading.
Profile Image for aa.
75 reviews35 followers
December 5, 2017
The database model of character traits resonates with my experiences watching anime and observing anime fans. I've noticed that anime tends to produce really out-there and interesting characters, which I often find inspiration in when creating NPC's in tabletop RPG's I am DM'ing. So this explains where that comes from. How the "moe-elements" build on each other and evolve reminds me of W. Brian Arthur's argument about technology evolution, which supposedly piggybacks off of Kuhn's "The Structure of Scientific Revolutions."

I find thinking about the world in this way to be helpful, it helps me picture how individual things came to be the way they are. It also helps by demystifying the idea of "genius," and instead shows how acclaimed ideas are usually just one chain of evolution formed by a combination of previous ideas, which just so happen to produce something universally recognized and praised. It makes creating things much less intimidating!

I appreciated how he described postmodern ideas in accessible ways, which often isn't the case with thinkers like Baudrillard and Derrida.

Unfortunately, when trying to defend Otaku, he says homosexuality is a perversion, and lists it as such next to pedophilia. If the book was written pre-1970s I may just roll my eyes and continue reading, but this was published in 2001, and then again in 2009. Really?
Profile Image for ukuklele.
432 reviews17 followers
September 6, 2019
Buku ini tipis saja, dan saya kira penulisnya telah berusaha untuk menjelaskan dengan semudah mungkin. Lagi pula, katanya ini buku populer di Jepang. Tapi, bagi saya, tetap saja ini buku berat. Diperlukan referensi ilmu filsafat, khususnya soal pascamodernisme (postmodernism). Kerap kali disebut istilah-istilah kunci seperti grand narrative, simulacra, dan semacamnya. Walaupun saya sudah mencoba mencari tahu tentang masing-masing di Wikipedia, sulit memahaminya. Sudah begitu, aslinya saya bukan otaku.

Terlepas dari sebagian besar isi buku yang saya enggak mengerti, ada sedikit yang rasa-rasanya bisa saya kaitkan dengan fenomena di seputar diri saya sendiri, khususnya yang terjadi di dunia kepenulisan amatir--tempat saya sejak lama dan entah sampai kapan berkecimpung.

Sepenangkapan saya, buku ini mempermasalahkan otaku yang mengonsumsi produk-produk visual Jepang (: anime, game, manga, novel, dan seterusnya) berdasarkan elemen-elemen tertentu yang populer hingga bisa dijadikan database. Katakanlah, telinga kucing atau rambut yang mencuat serupa antena ternyata menjadi elemen yang digemari konsumen. Elemen-elemen ini pun terus digunakan dalam produk-produk lain sehingga menjadi tren. Seolah-olah, orang mengonsumsi suatu produk bukan karena narasi atau arti di baliknya melainkan sekadar untuk melihat elemen-elemen tersebut ada. Tak ada lagi yang orisinal, sebab ini soal pasar--industri. Kita tahu industri sekadar membuat apa yang bakal laku di pasar. Kalau trennya sedang begini, maka yang begini itulah yang terus direproduksi hingga ada tren beralih. (Sebelum membaca buku ini, persoalan mengenai tren ini pernah saya temukan di artikel blog ini ()).

Demikianlah yang saya temukan juga di dunia kepenulisan, khususnya di platform-platform digital kekinian, sebut saja salah satu contohnya dengan inisial WP. Kalau sudah pernah mencelupkan kaki sebentar saja di WP, seketika kita tahu bahwa cerita-cerita di sana cenderung mengandung elemen tertentu: CEO muda tampan, nikah muda, ketua OSIS bad boy, dan seterusnya, dan sebagainya, hingga bisalah dibuat database juga.

Ekstremnya, kondisi di mana orang mengonsumsi produk-produk budaya sekadar demi kepuasan sesaat tanpa mencari atau menghendaki makna mendalam di baliknya ini disebut sebagai "hewanisasi"--pelakunya disebut sebagai "database animal". Untuk jelasnya, saya kutip saja deh perkataan penerjemahnya:

The book proposes a model of the "database animal" as a new type of consumer in the postmodern information era, arguing that, rather than reading the stories in a "human" mode of consumption that longs for the existence of and searches for deeper meaning, the cravings of "animalized" otaku are satiated by classifying the characters from such stories according to their traits and anonymously creating databases that catalog, store, and display the results. In turn, the database provides a space where users can search for the traits they desire and find new characters and stories that might appeal to them. (halaman xv-xvi)


Lebih lanjut, dikatakan bahwa hal ini terjadi karena manusia pascamodern tidak lagi punya struktur atau ideologi (grand narrative). (Sampai di sini, saya mentok karena pembahasannya mulai ke ranah filsafat yang tidak saya kuasai, haha.)

Manusia memang punya sifat meniru, dan ia banyak meniru hewan. Ia menciptakan pesawat terbang karena ingin seperti burung. Ia membuat orkestra karena hendak menyerupai kodok-kodok di tepi kolam. Manusia mempergunakan akalnya semata-mata demi meniru hewan! Kalau ada yang membedakan manusia dari hewan, ialah kemampuannya memberikan makna.

Hanya karena saya tidak pernah mengetikkan kata kunci 'CEO muda tampan' di WP (ataupun berburu drama Korsel dengan tokoh tersebut), bukan berarti saya terhindarkan dari fenomena ini. Ketika saya mengingat novel-novel favorit saya, ada kesamaan karakter di antara tokoh-tokoh utamanya.

Malah, saya bisa relate banget dengan keadaan sebagaimana yang penulis contohkan lewat Saber Marionette J (anime tahun 1996-1997, walaupun saya enggak pernah menontonnya).

He is faced with the key dilemma of having to choose between, on the one hand, the Marionettes who in fact only contain artificial personalities but who have been longtime companions and, on the other hand, someone said to possess the personality of a real human but who is a total stranger--between the imitation, which looks real, or the real thing, which has never been. .... Even if this real female could be reached, at that point feelings for the imaginary characters that have been built up over a long period would have to be sacrificed in exchange for her. (halaman 21-22)


Penulis bilang ini memang alegori brilian tentang fenomena yang umum, bukan sekadar mewakili para otaku.

Sewaktu baru keluar di Jepang, buku ini dipandang sebelah mata baik oleh kalangan kritikus maupun kalangan otaku. Sampai pada waktu itu, karya-karya yang layak "kritik" hanyalah produk-produk "budaya tinggi" seperti musik klasik, arsitektur, seni avant-garde, dan sebagainya, adapun budaya otaku masih marginal. Namun penulis ini mengangkat budaya marginal tersebut dengan meninjaunya secara kritis menurut ilmu filsafat, yang aneh, tapi toh menarik, paling enggak buat orang seperti saya.

Walaupun tak selayaknya saya membandingkan diri dengan penulis, namun cara aneh ini pun saya terapkan dalam kapasitas saya sendiri: saya terpengaruh oleh novel-novel populer sehingga terdorong untuk membuat sendiri karya semacam itu, tapi juga membaca buku-buku kritik sastra sehingga ingin menuliskannya secara semendalam mungkin. Walaupun hingga kini saya masih belum berhasil dalam menulis, pembacaan buku-buku kritik itu paling tidak memberikan saya gambaran mengenai cara menyikapi tulisan orang lain serta mengambil pelajaran dari itu--sereceh apa pun teksnya. Paling tidak, ini usaha saya untuk tidak menjadi "database animal", mungkin.
Profile Image for Seb Choe.
5 reviews6 followers
November 13, 2016
highly influential text for my research. azuma's expansion of takashi murakami's concepts of the superflat, his development of the double-layer structure as a post-modern analysis of the loss of the "grand narrative" in capitalistic postwar culture, and a nuanced observation of "novel games" and moe structures result in the development of the databasing concept which is highly useful in both an anthropological understanding of the contemporary otaku, in addition to being a charged inspiration for contemporary digital art practice, and will be serving as a primary text for my newest film investigating the sliding animetic interval discussed by thomas lamarre - using hollywood behind the scenes live-action green screen footage, green chroma paint strokes for alpha channel manipulation, divorced layers from novel games, html explosion from graphic user interfaces, japanese asmr girlfriend experiences, fan-derivative works, and relevant video samples from anime films and series (digi charat, ghost in the shell).
Profile Image for Riley Wood.
47 reviews
January 2, 2025
It¡¯s a really impressive and prescient interpretation of the way we engage with media in the modern age. I don¡¯t agree with all of the assumptions Azuma asks us to make before he begins his analysis of otaku consumption habits, but I also understand that it¡¯s an important base that he¡¯s working off of to create his analysis. If not holistic and objectively correct (which nothing really ever is,) Azuma presents a deeply insightful reading of the way Otaku anime fans engage with media. Rather than media being created within the context of an outside, national or global narrative, media is now created in a self referential way, catering to the worldview and tastes of consumers as art borrows inspiration and foundation from both other art, as well as the tastes of consumers. While Azuma focuses on otaku, and is (clearly) himself an otaku, I believe his reading of media consumption can be applied to more than just anime otaku and is the current popular mode of media consumption in modern society.
3 reviews
February 15, 2019
A decent analysis of otaku culture as a whole, but in places misreads shows, lacks proper material evidence, and is totally off-base in taking postmodernity's "incredulity towards metanarratives" to mean literal narratives of shows. The most important idea, and the one that I don't see any problems with at all except maybe that Azuma goes a little too far in assuming it's absolute prevalence in otaku culture, is that of the database reading itself, so if you want to understand that without having to sit through a lot of hit-or-miss speculation, just go watch Pause and Select's YouTube video "Netoyome and Humanizing the Database."
Profile Image for I.M.  Slime.
6 reviews
June 17, 2019
A fascinating read, though I'd recommend a base familiarity with postmodernism going in, as it will make the theory a bit more accessible. Would recommend for any blooming fans of contemporary media studies- it's amazing to see just how accurate Azuma's predictions of modern culture are, given that the book was written just under two decades ago. A wonderful and compact book!
Profile Image for Charlie Kruse.
214 reviews23 followers
May 24, 2019
An interesting response the French diagnosis of postmodernism. Azuma looks at changes in the relation between consumer and producer of anime through readings of Kojeve's analysis of Hegel. What's more to love?
Profile Image for Nina.
125 reviews1 follower
April 21, 2017
Fascinating and provocative. Has obvious wider application to Western fan communities as well, not just comic book fans but fans of tv shows (Doctor Who, Supernatural) and books (Harry Potter).
Profile Image for melancholinary.
393 reviews31 followers
November 28, 2018
The first two chapters are superb. Sadly the third chapter where Azuma theorising 'hyperflatness' is quite unnecessary, otherwise it would have been my favourite Anime-based theory book.
Profile Image for Thatorchia.
183 reviews5 followers
January 28, 2025
Scritto affascinante che mette in evidenza la cultura otaku, analizzandola, e riflettendo attraverso essa sul postmodernismo. L'opera, tuttavia, datata e pubblicata nel 2001, ¨¨ anacronistica. In primis, per il suo approccio nippocentrico: non tiene conto di come la cultura otaku abbia avuto diverse declinazioni in diverse parti del mondo, e questo ¨¨ abbastanza grave considerando che l'eredit¨¤ statunitense che si porta dietro tale "subcultura".
Infine, il concetto di uomo accumulato - definizione utilizzata per indicare individui che, anzich¨¦ vivere esperienze autentiche, tendono ad accumulare simulacri e frammenti di non-narrazione, concentrandosi solo sulla forma delle emozioni, spersonalizzandole - penso sia stato poco approfondito, a stento sfiorato, soprattutto nella sua relazione con il suo mimetismo in epoca digitale; ma questo ¨¨ figlio del suo tempo, nel 2001, il web era agli albori, siamo ancora lontani dalla societ¨¤ memetica e iperdigitalizzata. Oserei dire anche che tale concetto, correlato al postmodernismo, sia comunque superato: oggi esperiamo il mondo non pi¨´ accumulando dati e simulacri fisici, conservandone le forme, ma tendiamo a considerare l'accumulo come utile alle relazioni sociali che sono andate via via a digitalizzarsi. Questo ci ha portati anche a riconsiderare il nostro modello di consumo: pensiamo semplicemente all'accumulo di meme, non lo si fa pi¨´ per creare una non-narrazione, come accadeva con i dati fisici, ma tendiamo a veicolarne anche il significato per contribuire all'universo digitale. Questo porta anche ad accumulare dati, in esempio ai meme, pi¨´ velocemente che in passato come del resto si estinguono tanto pi¨´ rapidamente possibile, inghiottiti in qualche angolo di deep-web. Questo modello di consumo ha aperto le porte anche a una discarica di dati, in cui una volta accumulati vengono poi trasformati in rifiuti che non fanno neppure parte di una non-narrazione. L'uomo quindi ora si trova a prendere parte al ruolo di spazzino, individuo memetico che cinicamente getta via ogni cosa posseduta, anche s¨¦ stesso.
Profile Image for dooclawez.
3 reviews
November 1, 2024
Like any good philosopher, Hiroki Azuma's arguments are nuanced, specific, and backed up with previous philosophical thought. Part philosophy and part cultural criticism, Otaku is incredibly dense and should be consumed slowly to allow proper digestion of Azuma's points. Fortunately, Otaku contains a detailed notes section to help readers understand Azuma's viewpoints, as well as references to his sources; nevertheless, it's helpful to have some background in (or at least Google about) modernity and postmodernity and how they function in society.

While I do understand and agree with many of Azuma's points, I find that his scope is too narrow and simplistic to be fully satisfying. Keeping in mind that Otaku only focuses on the habits of Japanese male otaku born in the 1980s is crucial to avoid getting sidetracked into thinking of all otaku culture as a whole. Otaku certainly has a lot of strength when examined in its narrow scope, but once it's expanded to consider otaku worldwide, it falls apart. As a Western female otaku who was born in the 1980s, I could not fully connect with Azuma's arguments.
Profile Image for Alessandro.
119 reviews9 followers
December 1, 2020
Qualche spunto interessante nei primi capitoli, per poi diventare:
- pedante;
- ripetitivo;
- tautologico;
- (onanismo) filosofico;
- soprattutto datato.
Come altri hanno detto, 180 pagine che potevano benissimo essere concentrate in 50... o meglio, ora nel 2020 servirebbe ridurre tutte le seghe mentali leggermente fuori luogo e concentrarsi bene sulla figura dell'otaku (e non sulle riprese onanistiche da Hegel e tale Koj¨¨ve), per poi sopperire alle evidenti mancanze: essendo stato scritto nel 2001, manca una parte consistente del fenomeno otaku odierno.
L'ultimo capitolo, uno sproloquio insopportabile su codici "iper-bidimensionali" (o, pi¨´ semplicemente, sull'allora nascente fenomeno di Internet), ¨¨ appunto insopportabile, francamente inutile, e risente ancora di pi¨´ l'epoca in cui ¨¨ stato scritto.
Per quanto riguarda le tautologie, ogni tre secondi tornano sempre i soliti termini, ogni tre secondi viene citato il solito Evangelion, ogni tre pagine torna il solito grafico con qualche piccola variazione.
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