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World Of Darkness


Toreador (Vampire: The Masquerade: Clan Novel, #1)
Vampire: The Masquerade Revised
The World of Darkness (Main Rulebook)
The Book of Nod
Clan Novel: Tzimisce (Vampire: The Masquerade: Clan Novel #2)
Mage: The Ascension
Vampire: The Dark Ages
Guide to the Camarilla
Guide to the Sabbat: A Sourcebook for Vampire the Masquerade
Clanbook: Nosferatu Revised
Vampire: The Requiem (nWOD)
Werewolf: The Apocalypse
Vampire: The Masquerade
Lasombra (Vampire: The Masquerade: Clan Novel, #6)
Clanbook: Malkavian Revised

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Mark Rein-Hagen
Evoking the full power of your players� imagination must be your primary goal when in this environment. We could tell you what everything looks like, but that would leave you no room to work whenever the players entered the Umbra (looking things up always slows the story down). Besides, no one truly knows what the Umbra is, for it is different from every perspective-there is no right or wrong.
Mark Rein-Hagen, Werewolf: The Apocalypse

Sarwat Chadda
No kings died tonight. No great rulers or masters of the world. Just people. The people Ash had passes every day of his life without even noticing. Now he knew what each life had meant and realized they had all been great.
Sarwat Chadda

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