Erik Meyer's Reviews > Vampire: The Masquerade Revised
Vampire: The Masquerade Revised
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This book opened my eyes to the effectiveness of rule systems; in retrospect, RPGs were just beginning to figure out satisfying rolling in the '90s. Second Edition Ad&D still had THACO, and I've always disliked the 20-sided dice, so linking attributes and skills to the direct ability to role was a cool innovation. That said, the rolling mechanics of the early Star Wars RPGs were probably a bit better.
What set the world of darkness books apart was storytelling and setting. When I look at page layout, I see things common to the '90s like text and pictures behind text, etc. I find those things distracting, but I see that the books were doing new things, and that was good. The rules were more fun, and the presentation of information had gotten a lot better.
What set the world of darkness books apart was storytelling and setting. When I look at page layout, I see things common to the '90s like text and pictures behind text, etc. I find those things distracting, but I see that the books were doing new things, and that was good. The rules were more fun, and the presentation of information had gotten a lot better.
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Reading Progress
Finished Reading
August 21, 2013
– Shelved