Å·±¦ÓéÀÖ

The Game Quotes

Quotes tagged as "the-game" Showing 1-20 of 20
Coco J. Ginger
“He cared less, so they cared more. He said it was beautiful. I knew he was broken.This was his game.”
Jamie Weise

L.J. Smith
“When I first saw you, you were like a flood of sunshine. All the others wanted to kill you. They thought I was crazy. They laughed...."
He means the other Shadow Men, Jenny thought.
"But I knew, and I watched you. You grew up and got more beautiful. You were so different from anything in my world. The others just watched, but I wanted you. Not to kill or to use up the way --the way they do with humans sometimes here. I needed you."
[...]
"I couldn't see anything else, couldn't hear anything else. All I could think about was you. I wouldn't let anyone else hurt you, ever. I knew I had to have you, no matter what happend. They said I was crazy with love.”
L.J. Smith, The Kill

Coco J. Ginger
“I wait, you play. You speak, I cave. I promise, you break. You game me, daily, you play me.”
Jamie Weise

L.J. Smith
“There were two sides of Julian, she thought, and she remembered a line from something she'd read --Emily Brontë, maybe. Different as a moonbeam and lightning.
She wanted to reach the moonbeam part, but she didn't know how.
Very softly she said again, "I don't believe you. You're not like the other Shadow Men. You could change --if you wanted to."
"No," he said bleakly.
"Julian..." It was the bleakness that got her. She could see herself reflected in his eyes.
Without thinkng, she moved even closer. And closer. Her upper lip touched his lower lip.
"You can change," she whispered.”
L.J. Smith, The Kill

Stephanie Garber
“For centuries the Fates were locked away, but now they wish to come out and play.
If they regain their magic the world will never be the same, but you can help stop them by winning the game”
Stephanie Garber, Legendary

Coco J. Ginger
“Tricks ripped and you tripped, tricked yourself by falling slowly.
I’m the winner in this game,
unable to stoop to your level of shame.
Unwilling to reply to your words of ache.”
Jamie Weise

Ludwig Wittgenstein
“The right method of philosophy would be this. To say nothing except what can be said, i.e. the propositions of natural science, i.e. something that has nothing to do with philosophy: and then always, when someone else wished to say something metaphysical, to demonstrate to him that he had given no meaning to certain signs in his propositions. This method would be unsatisfying to the other - he would not have the feeling that we were teaching him philosophy - but it would be the only strictly correct method. My propositions are elucidatory in this way: he who understands me finally recognizes them as senseless, when he has climbed out through them, on them, over them. (He must so to speak throw away the ladder, after he has climbed up on it.) He must surmount these propositions; then he sees the world rightly. Whereof one cannot speak, thereof one must be silent.”
Ludwig Wittgenstein, Tractatus Logico-Philosophicus

Eve Silver
“Of course. I died today, and now I'm going to fight aliens with a light saber. Maybe after that we can look for mermaids. Or unicorns."

"No," he says. "Just aliens."

Was that the barest hint of humour in his tone?”
Eve Silver, Rush

Crystal Woods
“You either learn to play hard ball or you become the ball.”
Crystal Woods, Write like no one is reading 2

“They fuck you and fuck you and fuck you, and just when you think it's over, that's when the real fucking begins!”
Conrad Van Orton

Eve Silver
“This all feels so familiar. Jackson said a lot of these things to me the first time I got pulled. I didn't understand any of it then. I didn't understand him. But now I do. He'll tell each of us to be selfish, to watch our own backs and no one else's, but he'll be wholly unselfish, watching out for all of us, expecting no one to watch out for him.”
Eve Silver, Push

Eve Silver
“What are you doing?"

"Activating it."

"Uh... No you're not." I jerk my hand away. "You're not activating anything until I get some answers."

"Yeah, I am. If I don't activate it, it explodes." He sounds dead serious.

"For real?"

He doesn't answer, and that pisses me off. But I can't be certain it isn't for real, and since I'm fond of having a hand at the end of my arm, I offer my wrist. He finishes running his fingers over the screen.

I change direction and ask, "Would the bracelet really have exploded if you didn't activate it?"

There's a slight pause that makes me think I've surprised him by shifting topics. Good. Better that I have him on his toes than he have me on mine.

"No," he says, and I think the corners of his mouth twitch in the hint if a smile.”
Eve Silver, Rush

Antonella Gambotto-Burke
“Strauss admits to being obsessed by his mother's rejection, and with the resultant rents in self-esteem. The Game echoes with disturbingly abusive comments leveled at his adolescent self, a self he feels was unacceptable. With bravado, he expresses regret that he didn’t rack up more sexual conquests in his teens; in person, he expresses a truer regret that he was intimidated by life itself.”
Antonella Gambotto-Burke, Mouth

Eve Silver
“This isn't a game," he repeats. It's real. What you do here determines your survival. He pauses. "And the survival of every other person on this planet.
I laugh.
He doesn't.
And that tells me he's either serious or seriously crazy. Please let him be crazy.”
Eve Silver

Jacob Chance
“To play the game is good, to win is better, but to love the game is best of all. ”
Jacob Chance, Hooked

“SYMPATHY FOR THE DEVIL

Now please let me introduce myself
I’m the wealthy charming man
Been here on earth for many, many years
Many hearts, faiths and souls I stole

I was around and watched Jesus Christ
Had his faith, doubt and pain
Conned goddamn Pontus Pilate
To wash his hands and doom his soul

Thrilled to meet you
Do you guess my name
Thought I’m in hell but no I’m right here
That’s the puzzling nature of my game”
Mawuena Addo, Roses in the Rainbow

Kate Morton
“Rule number one: The Game is secret. But I listened and, once or twice when temptation drove me and the coast was clear, I peeked inside the box. This is what I learned.
The Game was old. They'd been playing it for years. No, not playing. That is the wrong verb. Living; they had been living The Game for years. For The Game was more than its name suggested. It was a complex fantasy, an alternate world into which they escaped.
There were no costumes, no swords, no feathered headdresses. Nothing that would have marked it as a game. For that was its nature. It was secret. Its only accoutrement was the box. A black lacquered case brought back from China by one of their ancestors; one of the spoils from a spree of exploration and plunder. It was the size of a square hatbox- not too big and not too small- and its lid was inlaid with semiprecious gems to form a scene: a river with a bridge across it, a small temple on one bank, a willow weeping from the sloping shore. Three figures stood atop the bridge and above them a lone bird circled.
They guarded the box jealously, filled as it was with everything material to The Game. For although The Game demanded a good deal of running and hiding and wrestling, its real pleasure was enjoyed elsewhere. Rule number two: all journeys, adventures, explorations and sightings must be recorded. They would rush inside, flushed with danger, to record their recent adventures: maps and diagrams, codes and drawings, plays and books.
The books were miniature, bound with thread, writing so small and neat that one had to hold them close to decipher them. They had titles: Escape from Koshchei the Deathless; Encounter with Balam and His Bear, Journey to the Land of White Slavers. Some were written in code I couldn't understand, though the legend, had I had the time to look, would no doubt have been printed on parchment and filed within the box.
The Game was simple. It was Hannah and David's invention really, and as the oldest they were its chief instigators. They decided which location was ripe for exploration. The two of them had assembled a ministry of nine advisers- an eclectic group mingling eminent Victorians with ancient Egyptian kings. There were only ever nine advisers at any one time, and when history supplied a new figure too appealing to be denied inclusion, an original member would die or be deposed. (Death was always in the line of duty, reported solemnly in one of the tiny books kept inside the box.)
Alongside the advisers, each had their own character. Hannah was Nefertiti and David was Charles Darwin. Emmeline, only four when governing laws were drawn up, had chosen Queen Victoria. A dull choice, Hannah and David agreed, understandable given Emmeline's limited years, but certainly not a suitable adventure mate. Victoria was nonetheless accommodated into The Game, most often cast as a kidnap victim whose capture was precipitant of a daring rescue. While the other two were writing up their accounts, Emmeline was allowed to decorate the diagrams and shade the maps: blue for the ocean, purple for the deep, green and yellow for land.”
Kate Morton, The House at Riverton

Kate Morton
“Rule number three: only three may play. No more, no less. Three. A number favored as much by art as by science: primary colors, points required to locate an object in space, notes to form a musical chord. Three points of a triangle, the first geometrical figure. Incontrovertible fact: two straight lines cannot enclose a space. The points of a triangle may move, shift allegiance, the distance between two disappear as they draw away from the third, but together they always define a triangle. Self-contained, real, complete.”
Kate Morton, The House at Riverton

“Enlightenment isn’t about getting out of the game, it’s about winning the game â€� levelling up to the highest possible level. You mustn’t disengage from the game, you must maximally engage with it, with full knowledge of how it operates and thus full knowledge of how to change it. Don’t leave the game. Change the game. Win the game.”
Jack Tanner, The Meaning of Life: Where Is Your Life Taking You?

Wendy Rathbone
“Pawns rolled on top of bishops who in turn reached for rooks.”
Wendy Rathbone, Ganymede: Abducted by the Gods