Benjamin Duffy's Reviews > Mistborn: The Final Empire
Mistborn: The Final Empire (Mistborn, #1)
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I can't remember being this violently conflicted about a book in quite some time. There are some areas where it's so incredibly well done, with the author absolutely nailing it, and then others where I found myself grinding my teeth in frustration. I'm going to abandon my usual practice of writing short, pithy reviews and just drunkenly ramble on a few things here. (Still no spoilers, though.) That OK with y'all?
Language. About two and a half chapters into this book, I found myself asking, "Why does this feel like a YA fantasy book?" It wasn't the subject material or the plot, both of which are much more sophisticated than Harry Potter and his ilk. While I would feel perfectly comfortable having a 12-year-old read this PG13-violent and utterly asexual book, I don't feel as though it's necessarily written for tweens. Finally it occurred to me: it's the language. This book is one of the most simply written books I've ever read, using only the most basic vocabulary. That isn't a bad thing, as I'd rather read something direct and simple than something flowery and overwritten, but Sanderson's language is so simple here that it's almost as if he's drawing with the Crayola 16-set when other authors have the big 64. (One notable exception: having apparently become recently enamored of the word, he uses maladroitly at least three times. Maybe he was jamming some Weezer while he wrote.) I haven't read any of his other works (yet; Mistborn #2 is on deck), but I have to assume this simplicity is by conscious choice, and it's an interesting choice at that. I'm just not sure yet how I feel about it.
One language choice that I am sure how I feel about is Sanderson's decision to have his characters speak good old American English. The narration is similarly plainspoken, with a fair amount of American slang thrown in, rather than the twee, faux-Elizabethan style of a lot of fantasy authors. I like the approach. One of the most time-honored fantasy tropes is having all the characters thee and thou each other, with a few ne'er did yon stars of Yomama glimmer so resplendently, my suzerain for good measure. And I can handle that stuff, having been weaned on Tolkien and everything that came after, but I found Sanderson's decision to move away from that convention refreshing. I interpreted it as Sanderson saying, "The unspoken assumption here is that this book has been translated from whatever languages they speak on this made-up world, so why translate it to anything other than what is most understandable and comfortable for you to read? To couch this story in funky language is to insult your imagination by implying that you need that in order to realize you're reading a fantasy novel."
Setting and Plot. The setting is a typical high fantasy world - feudal-style nobility and peasantry; shadowy, powerful priesthood; mysterious evil lord, etc. - with some odd, almost steampunk flourishes thrown in. There are wristwatches. Men's formal wear is described as something more like Victorian coat and tails than medieval garb. Magic in this world is fueled by elemental and alloyed metals, which are described rather precisely, using percentages. It's a unique and interesting blend.
The basic plot is about as stock as it gets. If you're familiar with the Star Wars films, the Harry Potter or Percy Jackson books, Eragon, the Dragonriders of Pern trilogy, Dune, Ender's Game, or any one of about a million other works, please play Mad Libs with me:
Dear [kid with weird name], I know you are only a [farmer / orphan / urchin / child of a minor noble], and this will be hard for you to accept, but you [have Great Powers / are the Chosen One / insert name of funky power here]. You are the only one who can [save the world / save the universe / defeat the Empire / restore order to the Force / kill the Big Boss]. Luckily, even though you just learned your destiny fifteen minutes ago, you will make up for lost time by quickly becoming better than anyone in the history of ever at [Quidditch / dragon riding / sandworm riding / Allomancy]. Any questions?
Needless to say, the plot could have been a one-way express ticket to Hack City, but it really isn't. Vin's growth and development are handled well.
Exposition. This is a fantasy book for the video game generation. By that, I mean that the book follows the general path of a first-person RPG:
1) Introduction to the world and the main characters
2) A few early levels whose only apparent purpose is to teach the player how to use the buttons
3) Quests of increasing difficulty, with progressive reveals of the Big Plot
4) Fight with the Main Boss, including the inevitable twist
5) Denouement and teaser for the next installment.
Not that that's a bad thing! But I was really surprised at the way Allomancy (the main "magic" in this world) was laid out. In the two towering fantasy/sci-fi works of the 20th century, The Lord of the Rings and Dune, the supernatural elements of the story operated behind a sort of curtain or screen. The One Ring in LotR and the spice Melange in Dune both held great, mysterious powers, but the specific effects and extent of those powers were seen only in fits and flashes, and never understood completely by the characters or the reader. In contrast, fairly early in this book, Kelsier takes Vin on a practice run where he explains how her powers work and what their advantages and limitations are, using plain language and real-world physics, and lets her fly and mess around and just generally exult in her magic. It left me, the reader, as well as Vin the character, feeling that even if we didn't understand this magic perfectly right now, we might at some point in the future, which was a very different feel.
OK, after enough rambling about things I feel ambivalently about, let's wrap up with one big win and one big fail:
WIN: Brandon Sanderson can write the hell out of an action scene. (And since the final quarter of this book is pretty much all action, playing directly into Sanderson's strengths, it kicks all kinds of ass.) The fights in this book are gut-wrenching without being overly gory, and the chases and sneaks are heart-stopping as well. Perfect combination of pace and detail. Amazing. Possibly the best I've ever read from an author in this genre, and if he's able to do that so effortlessly, so early in his career, it gives me hope that he can fix...
FAIL: ...the dialogue. In spite of being favorably disposed due to the use of informal American English, I eventually found the dialogue here really clunky. Everyone is too wordy. Everyone says one sentence too many. Over and over again, I found myself going, "Real people don't talk like this," and especially, "Real people who are supposed to be close friends don't talk anything like this to each other." Seriously, think of how you talk to your best friends in private, then compare it to this book. In addition, there was always that odd feeling of unneeded exposition, as if the characters were talking half to each other and half to the reader. It was unfortunate, especially in contrast to how slick and fast-moving and just plain awesome a lot of the other writing was.
All in all, this was a fun, kinetic read...with a few holes in it. It builds, it explodes, and the ending is really good. If half-stars were allowed, this would have been a 3 1/2. Good stuff.
Also, here are my (spoiler-free, suitable as previews) reviews of the second and third books in the series, if you enjoyed this one!
Language. About two and a half chapters into this book, I found myself asking, "Why does this feel like a YA fantasy book?" It wasn't the subject material or the plot, both of which are much more sophisticated than Harry Potter and his ilk. While I would feel perfectly comfortable having a 12-year-old read this PG13-violent and utterly asexual book, I don't feel as though it's necessarily written for tweens. Finally it occurred to me: it's the language. This book is one of the most simply written books I've ever read, using only the most basic vocabulary. That isn't a bad thing, as I'd rather read something direct and simple than something flowery and overwritten, but Sanderson's language is so simple here that it's almost as if he's drawing with the Crayola 16-set when other authors have the big 64. (One notable exception: having apparently become recently enamored of the word, he uses maladroitly at least three times. Maybe he was jamming some Weezer while he wrote.) I haven't read any of his other works (yet; Mistborn #2 is on deck), but I have to assume this simplicity is by conscious choice, and it's an interesting choice at that. I'm just not sure yet how I feel about it.
One language choice that I am sure how I feel about is Sanderson's decision to have his characters speak good old American English. The narration is similarly plainspoken, with a fair amount of American slang thrown in, rather than the twee, faux-Elizabethan style of a lot of fantasy authors. I like the approach. One of the most time-honored fantasy tropes is having all the characters thee and thou each other, with a few ne'er did yon stars of Yomama glimmer so resplendently, my suzerain for good measure. And I can handle that stuff, having been weaned on Tolkien and everything that came after, but I found Sanderson's decision to move away from that convention refreshing. I interpreted it as Sanderson saying, "The unspoken assumption here is that this book has been translated from whatever languages they speak on this made-up world, so why translate it to anything other than what is most understandable and comfortable for you to read? To couch this story in funky language is to insult your imagination by implying that you need that in order to realize you're reading a fantasy novel."
Setting and Plot. The setting is a typical high fantasy world - feudal-style nobility and peasantry; shadowy, powerful priesthood; mysterious evil lord, etc. - with some odd, almost steampunk flourishes thrown in. There are wristwatches. Men's formal wear is described as something more like Victorian coat and tails than medieval garb. Magic in this world is fueled by elemental and alloyed metals, which are described rather precisely, using percentages. It's a unique and interesting blend.
The basic plot is about as stock as it gets. If you're familiar with the Star Wars films, the Harry Potter or Percy Jackson books, Eragon, the Dragonriders of Pern trilogy, Dune, Ender's Game, or any one of about a million other works, please play Mad Libs with me:
Dear [kid with weird name], I know you are only a [farmer / orphan / urchin / child of a minor noble], and this will be hard for you to accept, but you [have Great Powers / are the Chosen One / insert name of funky power here]. You are the only one who can [save the world / save the universe / defeat the Empire / restore order to the Force / kill the Big Boss]. Luckily, even though you just learned your destiny fifteen minutes ago, you will make up for lost time by quickly becoming better than anyone in the history of ever at [Quidditch / dragon riding / sandworm riding / Allomancy]. Any questions?
Needless to say, the plot could have been a one-way express ticket to Hack City, but it really isn't. Vin's growth and development are handled well.
Exposition. This is a fantasy book for the video game generation. By that, I mean that the book follows the general path of a first-person RPG:
1) Introduction to the world and the main characters
2) A few early levels whose only apparent purpose is to teach the player how to use the buttons
3) Quests of increasing difficulty, with progressive reveals of the Big Plot
4) Fight with the Main Boss, including the inevitable twist
5) Denouement and teaser for the next installment.
Not that that's a bad thing! But I was really surprised at the way Allomancy (the main "magic" in this world) was laid out. In the two towering fantasy/sci-fi works of the 20th century, The Lord of the Rings and Dune, the supernatural elements of the story operated behind a sort of curtain or screen. The One Ring in LotR and the spice Melange in Dune both held great, mysterious powers, but the specific effects and extent of those powers were seen only in fits and flashes, and never understood completely by the characters or the reader. In contrast, fairly early in this book, Kelsier takes Vin on a practice run where he explains how her powers work and what their advantages and limitations are, using plain language and real-world physics, and lets her fly and mess around and just generally exult in her magic. It left me, the reader, as well as Vin the character, feeling that even if we didn't understand this magic perfectly right now, we might at some point in the future, which was a very different feel.
OK, after enough rambling about things I feel ambivalently about, let's wrap up with one big win and one big fail:
WIN: Brandon Sanderson can write the hell out of an action scene. (And since the final quarter of this book is pretty much all action, playing directly into Sanderson's strengths, it kicks all kinds of ass.) The fights in this book are gut-wrenching without being overly gory, and the chases and sneaks are heart-stopping as well. Perfect combination of pace and detail. Amazing. Possibly the best I've ever read from an author in this genre, and if he's able to do that so effortlessly, so early in his career, it gives me hope that he can fix...
FAIL: ...the dialogue. In spite of being favorably disposed due to the use of informal American English, I eventually found the dialogue here really clunky. Everyone is too wordy. Everyone says one sentence too many. Over and over again, I found myself going, "Real people don't talk like this," and especially, "Real people who are supposed to be close friends don't talk anything like this to each other." Seriously, think of how you talk to your best friends in private, then compare it to this book. In addition, there was always that odd feeling of unneeded exposition, as if the characters were talking half to each other and half to the reader. It was unfortunate, especially in contrast to how slick and fast-moving and just plain awesome a lot of the other writing was.
All in all, this was a fun, kinetic read...with a few holes in it. It builds, it explodes, and the ending is really good. If half-stars were allowed, this would have been a 3 1/2. Good stuff.
Also, here are my (spoiler-free, suitable as previews) reviews of the second and third books in the series, if you enjoyed this one!
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Reading Progress
September 10, 2011
– Shelved
September 10, 2011
– Shelved as:
e-books
September 13, 2011
–
Started Reading
September 13, 2011
–
2.0%
"This trilogy was a birthday gift from my good friends Joe and Angie. Digging in!"
September 14, 2011
–
17.0%
"So far, this book is one of the most unique fantasy books I've read, yet one of the most formulaic at the same time. It's an odd mix!"
September 15, 2011
–
37.0%
"So, I'm thinking these little asides before each chapter were written by the Lord Ruler, whoever he is, before he was Lord Ruler."
September 16, 2011
–
47.0%
"Kudos to Sanderson for leaving the word 'candelabrum' singular when only talking about one - most writers fail that one. Debits to Sanderson for 'sagaciousness.' O.o"
September 17, 2011
–
62.0%
"Marsh is refreshing because he's the only main character who doesn't talk so damn much."
September 17, 2011
–
Finished Reading
April 25, 2012
– Shelved as:
fantasy-sci-fi
Comments Showing 1-50 of 169 (169 new)
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rated it 5 stars
Jun 20, 2013 05:15AM

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I agree! If you're heading straight into the other two books in the trilogy, I'll be interested to see what you think of them.
Also, this reminds me I should post a review of The Alloy of Law before I forget everything about it...




To read science fiction and fantasy, with only a rare few exceptions, is to accept some pretty glaring flaws from your authors in the pursuit of their imagination, and I speak here as someone who's read a half dozen books by Larry Niven. In comparison to some of those, Sanderson is practically Ishiguro.


Awesome, thanks! I'll be interested to see what you think of the book once you're done, as well as the other two books, if you decide to move on and read them as well. (I recommend you do, as they keep getting better!)




It's funny that you guys mention how often he uses certain words because something similar happened to me recently. I was reading The Magicians' Guild, and realized that the author used the word "familiar" at least 3 times per chapter. It drove nuts.


Hah, that's perfect. Good call!






The trope plot is pretty right on - although I think it's pretty clear Sanderson knows what he is doing in that regard.

Patrick, cheers! One thing I can say about the Mistborn series, flaws and all, is that it absolutely pays off in the end. Glad you decided to keep on reading, and I'll be interested to know what you think in the end.




Thanks! I'm glad you enjoyed it. I also hope you enjoy the second and third books in the series as much as I did. (Nobody seems to like my review of the second book very much, but my review of The Hero of Age seems to get a lot of likes and commentary.)

Sorry, for ranting on to your review, I agree with all your points. But, I personally was a bit disappointed that such promising premise was undermined because of drawbacks.








Alex, thanks for the kind words! I enjoyed this book quite a lot despite my *** rating, and I think the second and third books are even better. I'll be interested to see what you think of them.


I also agree with you that the simplicity in language... well it just plainly hurts the heart for me. His characters seem brilliant, but he's not weaving me into the experience the way his scenarios have the potential to!
Scuse the rant. I have fears continuing this book.

Christine, thanks for the comment! A couple of things I'd offer up about this book and its two direct sequels:
1) The weak points - language, dialogue, development of minor characters - do get better as it goes along, even if they never become strong points.
2) The strong points - world-building, pacing, exposition - grow from strength to super-strength. Good stuff.
3) I found, as did a majority of people I know who've read the trilogy, that the payoff is worth it. :)
Since you were brave enough to read my review of this book before finishing the book, I'd offer up that my reviews of the second and third books won't spoil anything for you (and there is definitely stuff to be spoiled), and the review of the third one in particular seems to be helpful to a lot of people here.
Thanks again for commenting! I hope you enjoy the books.


Hey, thanks for the comment! As far as "other Sanderson" goes, the second and third books in this trilogy keep improving IMHO. Definitely worth the read.
I also read The Alloy of Law, which is set in the same world but far enough in the future (100 years?) that there are no shared characters. I liked it OK, but not enough that I was enticed to read its sequels. (I guess it's another trilogy?) His dialogue problems never improved much. He really, really needs to co-author with someone who writes people well.


Scott, that's the nicest thing anyone has said to me all year. :)
Rant aside, the series did get better over the course of the next two books, building on its strengths and improving (though never completely fixing) its flaws, and at least in this reader's humble opinion, delivering a payoff that was worth the frustration. I'll be interested to see what you think of them, if you read them.
