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Gamers Quotes

Quotes tagged as "gamers" Showing 1-17 of 17
Thomas Pynchon
“Yeah, actually, gamers in the house forever.”
Thomas Pynchon, Bleeding Edge

Alexei Maxim Russell
“Just like the notion of "Internet natives", who have never known a world without Internet access, we, who have lived our entire lives with video games, can be known as "video game natives.”
Alexei Maxim Russell, The Classic Gamer's Bible

Ali Hazelwood
“You are the most beautiful thing I've ever seen.”
Ali Hazelwood, Two Can Play

Bryan Fields
“The difference between the quest for the Holy Grail and someone saying 鈥榖ring me a cup鈥� is the flavor text and the number of stops involved.”
Bryan Fields, Life With a Fire-Breathing Girlfriend

Gene Luen Yang
“So basically, you get to play Super Mario all you want, any time you want, for FREE !"

"That is the single most amazing thing I've ever heard.”
Gene Luen Yang, Level Up

Shanice Williams
“Mika: Sometimes I just feel like you don鈥檛 want to be like this with me.

Letti: Like what with you? You have no idea how much I want to be with you Mika.

Mika: So, why don鈥檛 I feel it?

Letti: :( What do you want me to do? You want me to tell everyone online that I鈥檓 with you? You want everyone to know how much I love you?

Mika: I don't care about what people know, I just care about you. I want you in my life now and in the future, but how can I continue if you don't even "belong" to me...”
Shanice Williams, Virtually Conflicted

Shanice Williams
“No matter what I did, I was hurting someone. There was a constant battle of emotions going on inside my head, but even though I still cared about Tom all I wanted, all I needed, was Mika.”
Shanice Williams, Virtually Conflicted

Douglas Coupland
“O Signore, la tua notte 猫 cos矛 grande e la nostra rete cos矛 piccola.”
Douglas Coupland
tags: gamers

R.J. Torbert
“To play a good game, you need a few players.”
R.J. Torbert, The Face of Fear

El Rubius
“Unos dicen: el mundo es demasiado grave, s茅 responsable y pon los pies sobre la tierra.
Los otros dicen: todos estamos condenados, as铆 que juega, juega y juega hasta estropear la br煤jula de la realidad.”
El Rubius, Escuela de gamers

Ethan Gilsdorf
“Randrup ... wrote me in an email, 'the ideal is to face a situation with courage, mete out justice while expecting it from others, show mercy as you'd expect others to, be generous without regret, have faith in humanity, show nobility in adversity, have hope for the future, and have the strength to do it all over again the next time.' 196”
Ethan Gilsdorf, Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

Ethan Gilsdorf
“Randrup ... wrote me in an email, 'the ideal is to face a situation with courage, mete out justice while expecting it from others, show mercy as you'd expect others to, be generous without regret, have faith in humanity, show nobility in adversity, have hope for the future, and have the strength to do it all over again the next time.”
Ethan Gilsdorf, Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

Ethan Gilsdorf
“For most of my adult life, I had wanted a do-over of my childhood. I now knew no do-overs existed. All I could do was march forward into the unknown ahead, live life as a quest or adventure, in the hopes of leveling up, gain experience, and bettering myself.”
Ethan Gilsdorf, Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

Byron Rizzo
“Y es que el alma de un videojuego no radica 煤nicamente en sus gr谩ficos, su maquetaci贸n, su entorno o matem谩ticas espec铆ficas que le permiten subsistir. Sino mucho m谩s, en la interacci贸n que genera con las personas que lo disfrutan, lo entienden y asimilan, convirti茅ndolo en una parte de sus vidas.”
Byron Rizzo

Dash Shaw
“I actually believe games are important. The whole world thinks the only true, real reward is getting paid. But games know the only real reward is just feeling good. Enjoying yourself. Play is for serious.”
Dash Shaw, Cosplayers #1

“Sylvie flicked her brush over the dragon, leaving a line of glittering pigment on the spiked tail. The edible paint had an oil-slick effect, shimmering from blue to pink to purple to black under the light.
"What time do I have to---" Jay began.
"Shhh," hissed about fifteen voices at once, as Sylvie picked up the dragon and set it on the lowest tier of the cake.
Three layers of rich chocolate cake, covered in mirror glaze icing, marbled blue, purple, and black, with gold paint etched and feathered to replicate the appearance of the sugar dragon's scales. She wound the tail upward, adjusting the long curve to swoop neatly around the top tier, the very tip coming to rest protectively on the sculpted couple who sat on the edge, their legs dangling, tiny sugar ankles entwined.
One totally edible princess with long black hair and thick eyeliner. Her endearingly fluffy blond love. And Caractacus, the dragon sentinel from the video game I, Slayer, over which the royal couple had apparently bonded, turning an excruciating first private date into an all-nighter. From curt questions and stammering answers to a beer-drinking, ogre-bashing bonk-fest.
Just like all good fairy tales. The Brothers Grimm would be proud.”
Lucy Parker, Battle Royal

Kristian Ventura
“For many years, video games gave him a person and a place to be, as well as things to do. But an event happens to a pair of eyes after enough hours before a computer screen鈥攖hey will scan the display and mid-game, shatter. Consoles crack men. It鈥檚 massacre. Andrei would thumb plastic so often that his mind would flee reality, as well as the virtual world he was in, and enter a dimension of empty euphoria. But one euphoric day he felt games were a sophisticated way to keep a pig in its own corner. The videogames advanced to become more realistic鈥攂ut one must not be fooled by decorations. The detail-rich galaxies he found himself investing his life in were in fact the same galaxy as Pacman or Tetris: 1s and 0s.”
Karl Kristian Flores, A Happy Ghost